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crystal skull
The Pretentious Twit
Review of Ebon Grupe Chapter 2
by Michael Battaglia

And we're back. Where did I go? I didn't go anywhere, where did the rest of you go? I've been here the entire time. But . . . but what are you trying to tell me? Y-you're seeing another critic? No, it can't be true. I won't believe it. I thought I was the only one, I thought we were supposed to last forever. So everything we had, it was . . . it was just a vicious lie? Oh, I can't go on anymore. The pain, it's just too much. Oh life, what daggers you fling at me, heedless of my suffering. Just drive another nail into me, why don't you? No, stay back, I don't need . . . I don't want your pity. Keep it to yourself, you've done enough damage for today. Oh, the shame.

Hmm, what's that? You need me to review the next chapter by our esteemed founder? But . . . I can't go on. I said that already. I just . . . I can't go on.

But . . . you really need me?

Oh, all right. I'll go on.

Sometimes I like to make myself feel wanted. Last night I had a strange dream where a professor (or someone) was asking some weird question, or at least it sounded like a question, about where you wanted to go on a trip and various people kept raising their hands . . . but it was all a trick. It was only supposed to sound like a question and everyone who raised their hand at whatever point was clearly not paying attention and go points taken off. I wasn't paying attention, but someone warned me in time. I have no idea what the !#$!# that's supposed to mean.

So, here we are again. Things get a little more interesting this time out (not because of me, I assure you, that hasn't changed) because we finally have a repeat customer here, our own Daniel Olarnick and the second chapter of his continuing fantasy story. I really like to comment on multi-chapter stories because I think I have the most fun critic-style, you really can get into the mechanics of the plot and the world surrounding the plot and delve into characterization in ways that really aren't possible when you go through a short story. Plus, there's more of a chance for me to do running jokes, which I know everyone always appreciates.

I've actually read this chapter once before, when it was in the draft stages, but fortunately I forgot what bull I spouted back then, which means I get a chance to make up some all new bull this time out. I can tell everyone is excited over that. Hah!

So we're at chapter two of the Ebon Grupe story, a tale that will eventually features our author's signature character, Odan. When last we left our hero, he was getting ready to join a group of dragon slayers, who we already seen were like the Magnificent Seven (or Thirty, depending on the group) of the fantasy world, coming into a village and saving their butts, sometimes not making it out intact but staying until the job was done and moving on. I like the general idea of that, though hopefully we'll eventually get to see more of the relationship this world has with its dragons beyond trying to kill them when they go bonkers (though it's mentioned here and there, I'm one of those firsthand people).
The chapter seems to be split into two parts, which gives it a weird structure. In the beginning, right before Ebon mentions the crystal and Odan, the narration is in the first person, with Ebon describing his experiences with the dragon slayers and how he wound up becoming an official member. After the crystal reference the narrative switches to the third person, which is a rather jarring shift because the perspective doesn't change at all, the focus is still Ebon. It's not exactly clear why the shift is needed, since the tone or the pacing of the narrative doesn't really change at all. One theory I liked is that the beginning of the chapter is Ebon narrating his adventures shortly after they've happened, perhaps writing in a diary or maybe relating it to someone else (though the former would almost make him a scribe, perhaps a later link to Odan and a reason the two wound up together). The second section of the chapter, post-crystal mention, is the crystal itself drawing the memories out of him and Ebon is essentially watching himself go through his past actions, a theory that's bourn out by more than one reference to Ebon "seeing" himself as a younger man. Still, I'm not sure why it needed to be changed to the third person . . . if anything I would recommend a shift to the present tense to emphasize the new nature of the memories . . . in fact we're not really watching memories anymore, are we? We're witnessing a recording, which in theory should be "truer" than plain old memories. But the crystal stuff seems to be a series of images, fragments of scenes leading up to the end of the chapter. If anything you could draw a distinction between what Ebon remembers and what actually happens, make some discrepancies between the memories in the first half of the chapter and memories in the second half to call the whole thing into question . . . after all, maybe Ebon is just remembering everything wrong. I would accent that by altering the tone of the two sections . . . the first is more declaratory, Ebon is just recounting what happened the same way we write letters to people. The second section should have a more ethereal quality, not so much hazy as much as keeping in mind that we're watching the action through a crystal wall . . . you can see what's going on and maybe hear it, but it's not perfect and at some point you start to lose the plot and cause and effect become screwed up. Just because the crystal records everything perfectly doesn't mean it's not open to interpretation, or that it's going to play back the contents with absolute clarity. In order to see the events the way they're supposed to be, you'd have to go into the crystal. And maybe only people like Odan can really do that and that's why he's such a good scribe, because he takes down the filters that affect our perception of events and sees things for the way they really are. Like Ender Wiggins in Speaker for the Dead, he tells you what really happened, even if it's not exactly what you want to hear.
Yes, I read into this stuff too much. I thought we were clear on that already. I like to throw those kinds of little bits into the story, even if nobody realizes that it's there. Maybe it's a tad subversive but I don't think I'd go that far.

It's clear that Dan really put a lot into the sub-culture of the dragon slayers, the way their camp would operate, the way they live their lives and the fifty thousand things that go into killing a dragon that nobody ever thinks of. A long time ago, I remember pointing out impossibly hard it would be to kill a dragon with just regular people (as opposed to having like, Thor or Superman on your side) since you're fighting something that a) is huge b) can fly c) breathe fire d) maybe cast spells and e) has absolutely no problem eating you and the army you came with. It could fly really high and crap on people and probably kill them that way. Dragons probably eat a lot of fiber, you drop half a ton of fecal matter on someone from half a mile up and see what's left of them after you dig them out two days later. So Dan, to his credit, apparently went through and really worked out how a bunch of people could kill a dragon and realized two things. One, it would take a lot of practice and two, it probably wouldn't always work. And I think that's the key to understanding the people in this story. As soon as they become dragon slayers they're living on borrowed time. He emphasizes the communal nature of the group and whatnot, but the big thing no one talks about is that every man in the camp has a death wish of one form or another. Sure you might call it "living for danger" or "he's such a daredevil" but that's pretty much what it boils down to. They're no different than the pilots in the fifties testing out the supersonic planes. They loved doing it, but just because you succeed once doesn't mean that the whole damn thing isn't going to blow up under you next time. So what we have here is a group of test pilots, with the act of "piloting" given mythical resonance and an almost ritualistic reverence, turned into a sort of weird Art. Ebon's fondest dream is to become the Last Blood, the guy who makes the killing thrust . . . which is an elegant way of ending a fight when in reality it probably devolves into a bunch of people with swords beating the living hell out of whatever part of the dragon is closest to them and the damn thing is probably dead for five minutes before anyone realizes it. That's adrenaline for you.

But this isn't The Naked and the Dead version of dragon slaying, this is a fantasy story and on that level the basic mechanics of the situation works. The scene with the wizard animating the dead skin of the dragon as a practice dummy for the crew to work with is a neat idea and makes sense, since they need something to practice with. Halfway through the battle is not the time to figure out that your strategy is lacking something. Dan emphasizes how the different factions of the slayers have to work together (although I do think if I were a dragon and people starting shooting arrows at me, I'd be in the air faster than you could say "baked or fried" . . . so maybe kicking off with projectiles isn't the smartest thing, but hey you can't argue with success) and again, this makes logical sense. Guys with swords aren't going to kill a dragon on their own. Lads with arrows won't do it alone. Wizards are no good by themselves. Everyone together, maybe they stand a chance then. So it comes across as well-thought out and built on a logical foundation, which only helps ground the reader and helps them believe the tale. Even in a fantasy story, they need something to latch onto. Otherwise they just get lost.

I've already given an overview of what I think of the "post-crystal" section (only in fantasy can I say stuff like that, but then in SF I can say stuff like "oblong matter devoider") but now I get to go into more detail, much to everyone's delight. I think this section would definitely benefit from the magical thing that is italics (which it might have, such little bits don't always translate from document to web page too well) to differentiate the "present" (where Ebon is about to get his butt kicked) from the "past" (where the party is getting ready for their final, ill fated mission) and use it to have Ebon's memories float from one event to the other. The device of using the countdown to set the tension for the scene was a good idea, although I think it could have been paced better, with the numbers more evenly spaced apart. But that's probably a question of style more than anything else, I'll admit. Another method of doing those final sequences could be using the actual fight as the images seen in the crystal and have the other scenes leading up to the fight be part of Ebon's memories . . . thus you could tell the fight in third person past tense and have the others set as flashbacks in a present tense style, giving them a ghostly, hazy quality, the people in the memory having no idea what was coming but the tone of the memory of itself tinged with regret and the knowledge that it was all going to end badly.

Thus, I think the fight should be the centerpiece of the entire chapter. Dan does a good job of giving us the basic character of the dragon slayers, this way we get some idea about what was lost when the fight went wrong, but most of the slayers are described in a sentence or two and we really don't get much of a sense of them beyond their basic function, this guy was the wizard, this guy was a dwarf, etc and so on. We can't really feel the ultimate tragedy of the battle because it's just words on paper, we're not into the battle itself. And I do think the battle should have been more of a focus, we get snatches and bits and pieces but we don't really get a chance to feel the chaos . . . we're shown the events leading up to the battle and all the painstaking preparations, but next thing we know almost everyone is dead. I think a narration describing each person's death, some tragic, some stupid, some heroic would be a more striking thing and really show the reader how dangerous this life is.

specially because, considering how much the group prepares for the battle (one thing . . . they spend a lot of time building the Containment Walls . . . presumably magic is involved otherwise I don't see how you'd be able to keep the dragon in . . . how exactly is it that the dragon, well schooled in magic, doesn't sense the wall going up . . . or do they hold off on the magic part until the last second?) we don't see what went wrong. After all, this is an experienced team and why it went so bad? Poor luck? Someone screwed up? The dragon was tougher than expected? Again, I think the battle is glossed over a little too fast, I would have gone into a lot more detail and that way the reader is shocked when all of a sudden people are dropping left and right, after you went through all the trouble of showing them these painstaking preparations. That tension would go a long way to making the chapter stick in the mind . . . especially if you showed that the team was racing against time, have them surveying a pile of houses that the dragon had destroyed while they were off building the wall, have them sitting around the campfire listening to the nutty dragon's screams in the dark, it's details of that sort that can bring the reader into the story itself. As it stands now, we're distant from the proceedings, with the crystal between us and the story and as such we can watch the people run around behind the glass and see what they do, but it may not make perfect sense and if we look away for a bit and let the show continue on its own, we may not feel like we've missed anything. This chapter is a good opportunity to hit the ground running, especially since it ends in a great cliffhanger (the dragon kills everyone and takes Ebon away . . . why does he do that? Well we have to read the next chapter to find out, eh?) so might as well entice the reader with gritty, bloody battle beforehand. Otherwise it feels detached and almost an academic exercise, the "Steps to Slaying a Dragon 101" written out of order.

But considering how much more I would have thrown in, the chapter accomplishes a heck of a lot, to be honest. Dan almost sketches out the entire dragon-slayer lifestyle in a few paragraphs, giving us a sense of their dedication and (maybe) insanity, tosses in hints that this is far more cosmic than it first appears, manages to include a battle of sorts and we get tidbits on the life cycle of a dragon (a definite must for later chapter is to define what the heck "dragon madness" is . . . what exactly is it, how does their behavior differ from "normal" dragons, what the heck is the usual relationship between people and dragons to start with) and I'm sure tons more details are forthcoming in later chapters if experience is any guide.

The chapter's full to bursting, it seems. Which is generally what I expect from Dan's work. So this chapter does what a good chapter is supposed to do, move the plot along, give us more insights into the characters and the world that they live in, and then cap it all off with a reason to keep us all reading. That's a good map for how chapters should work. So how come I can never do it, when I seem to know so damn much about it? Alas, the answer is monkeys, I'm afraid.

These columns get longer and longer the more I do them and I'm not quite sure how many people just say "the heck with this" and bail halfway through (the "strained metaphor-o-meter" tends to leap toward the red zone very early on) so I think we'll just sign off here. I'm not sure how far Dan has progressed on the third chapter but I'm sure we'll see it up here when he's finished with it. Meanwhile, I see that Gabe has a second chapter of his story up. Hm, a game of oneupmanship, perhaps? Even if there isn't, I'm going to insinuate otherwise. It warms my dark soul. Ha! Oh and since nobody reads this far down, I might as well throw this in . . . I came up with a title/phrase "Dance for me, Moon Dog, in my tree of love" and I think it's catchy but I can't figure out where I can use it? As a title? A witty aside in a story? Drop it in casual conversation? I can't decide. Maybe I'll make a contest out of it. If you convince me, I'll give you a big hug. I'll even drive all the way to your house to administer it. There's nothing creepy about that at all. In fact, I'm sure people will find it a very encouraging prize. And we've just driven this joke, way, way, way into the ground. Let's nip this, now.

So on, three . . . two . . . one . . .
And . . . we're . . . done!
Whoo!

- MB
5.27.04

"Sometimes the good life wears thin . . ." - the Magnetic Fields, I Wish I Had An Evil Twin

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