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crystal skull
The Pretentious Twit
Review of Odan the Scribe
December 2003

I'm probably the only person so in love with my own typing that I could write all that nonsense last time and still leave stuff out. But, yes, as hard as that is to believe, after subjecting you poor people to all that garbage last time, I left out one crucial bit of information.

What the @!%$ am I doing here?

Am I just someone who managed to gain FTP access and is uploading these bits without the knowledge of the site's creators? The computer itself, starved for attention? One of the site's founders, strung out on the influence of one too many unsavory substances? None of those are true, alas. But I suppose I should explain anyway, just so we have a little context here.

As it turns out, Mr. Daniel Olarnick, the site creator and mastermind behind this here operation, and I happen to go back a ways, if you define "ways" as about four or five years. As I mentioned last time, I originally weathered the harsh grit of public discourse on the freewheeling AOL writing message boards, back when people actually posted on them more than twice a month. I became well known as the guy who not only wrote really, really long stories, but was more than willing to engage any of my critics in lengthy explanations or debates for the smallest of reasons and so I managed to garner quite a presence on the board itself, especially when I began to introduce each posting with increasingly bizarre stream of consciousness type paragraphs. And then of course I began to comment on other folks' stories, only increasing my visibility and attracting the attention of those who wished to see me crushed, er, I mean wished to work with me.

For those who have never been on the AOL boards, a note on how they're organized. At the time it was divided into several different folders, mostly arranged by type of story as opposed to genre, as well as how much help a writer wanted from the resident moderators. So there were boards for novels and short stories, one set of which the AOL staff would often make more detailed comments on story construction and grammar and the finer points. For those who knew what they were doing (sadly, I was one of those) the other boards offered more opinion based commentary without people trying to teach you how to write. And for those who wanted something completely different, there were the Shadowed Lands, a shared world setting where everyone contributed characters and plots in a more controlled environment, where the basic rules were laid out and people just sort of ran with it, the idea that things one group of characters did could affect the others. From what I heard, it was fairly popular, but I couldn't tell you for sure, since I stayed the heck away from it. People who know me know that I'm an absolute control freak when it comes to writing and a true collaboration would mostly consist of me constantly attempting to hijack the story and steer it toward where I wanted it to go. That's not the sort of thing that builds friendships and since I don't look to start trouble, I intelligently stayed away from that playground.

Fortunately for me, a lot of the people involved in the shared world posted and read on the other boards. One of those people was DanO, whose signature creation Odan was a prominent character in the original shared world, albeit in an early incarnation. Eventually the Shadowed Lands was discontinued on as ongoing project and some of the folks who had been involved in that board talked about setting up yet another shared world to let their characters play in. By this time DanO and I had struck up several conversations online, my barrages of endless commentary (sometimes longer than the piece I was commenting on) quite possibly caught his attention and made him think "What the heck kind of nut is this guy?" So we went back and forth on several topics, I'm pretty sure I commented on at least one of his Odan stories on the message boards itself. As it turned out, we shared fairly similar philosophies about writing, possessed a near shameless disregard for convention and were both interested in coming up with as many mad ideas for a story as humanly possible, even if our individual methods differed considerably. Needless to say, we got along quite well. DanO has always been one of my most fervent supporters and has never been less than enthusiastic about my stuff, even when all the strangeness going on makes the story almost impossible to read. For my part, I've always done my best to act as a sounding board for his ideas and suggest ways to refine them, although it's not like he really needs my help.

But one thing that DanO excels at is organizing and recruiting and when he and some others were putting together a new shared world (The Phantom Realms, which can be still found online, although it's inert now), I was one of the newer faces that he tried to get to contribute. Alas, I'm a bit of a stubborn cuss and couldn't be convinced to add any actual writing to the mix (probably a good thing, the words "team player" not exactly printed on my body anywhere) since I was working on stuff of my own at the time and couldn't be counted on to meet the deadlines required. However, he was able to convince me to become basically the "Official Critic" of the site, which I took on as best I could. The gig lasted four or five months and I threw myself into it, reading each chapter and sending out comments to the group at large for further comment. As of now, you can read my initial comments still on the site itself but that barely scratches the surface of the debates and discussions that each new series of commentary sparked. It was great fun and I don't regret a moment of it, although now I'm not quite sure where the heck I found the time (I was going to school and working on a novel at the same time). That project eventually came to a premature end as well for a variety of reasons and everyone basically went their separate ways.

Since then DanO and I have had numerous writing related conversations in the two or so years since. He has asked for my input on a number of things related to this site, although I should point out that the initial idea and the driving force behind it is totally him. The story I'm about to comment on is a familiar one to me as well, one that I've encountered in several rougher variations in the past, as DanO has often run the earlier versions by me for thoughts and comments. But I don't think I've seen this current version yet and since I can barely remember my comments from last time, it'll be almost like I'm seeing it for the first time. So while this may not be too enlightening for the fine fellow who wrote it, I'll try to make it entertaining for the rest of you.

Technical note for those still with us . . . it's probably best to either read the story in question first or bring it up on a separate screen to follow along. While I won't be going line by line, I do try to refer to the story itself as often as I can. This will save some people from confusion, if there's anyone who cares about such things.

As I've mentioned already, Odan is the main character here in DanO's saga and he's basically stayed the same since I first encountered him in fictional form. The first few paragraphs here do a good job of introducing us to this fellow and the conflict we're about to encounter, giving us hints of an epic battle that's coming up in the future and acting as a decent overview to the land itself. Odan's true occupation is relayed through an aside, the "I might not be there to inscribe it" comment, which I think is better than "This is Odan, he is a Scribe" since it lets the reader do some work. You want to make sure the reader understands everything but at the same time you want to do it organically and not just let the text act as an exposition dump. It's a fine line to walk and not that easy to do correctly, especially when bringing readers into a new world with different rules. You might even say that too much information is imparted in these beginning chapters, since basically the entire conflict is outlined, from the dragons taking over to the humans revolting and taking control again. It really depends on what the focus of the story is, and if it's going to center on the conflict with the dragons, letting the reader know now, "Oh yeah, eventually we win", while it may be self-evident (hey, Good always win, eh?) it also sucks a little of the potential drama out of the whole affair. Odan's just seen the future . . . though there is a notation that he's staring into the "multi-faceted" future, which implies that it's not carved in stone, so to speak. There's variations and there's variations. It's really all about execution, you can take the crappiest idea in the world and make it work if you pull it off with the right amount of flair (QED Boy bands . . . I'm sorry, I couldn't resist) and there are plenty of fine ideas that just fell flat on their faces. It's impossible to judge a story based purely on the first chapter so take what I say with a wee bit o' salt.

So how about we move on? Sure. The beginning sections are fairly psychedelic in their tone, if that's the right word, with all the talk of gemstones and Lots of Capitalized Words That Aren't Normally Capitalized and Odan saying a lot of portentous things to himself. It's all very cosmic and whatnot, but the author has to be careful not to lose the reader completely in all this high-falutin' cosmic talk, especially when it gets really trippy as the Four Horsemen (of the Prophecies? . . . they must be moonlighting) show up and everyone starts talking about really strange things. Still, the beginning is probably supposed to be a little on the "huh?" side since the reader just stepped in, you don't want them to be totally comfortable right off the bat. After all, where's the allure in safety? If you don't throw in a little oddness to intrigue the reader, then they might get bored and wander off, perhaps to a fine Danielle Steel novel and the riches that lay inside waiting for them.

At some point you do have to throw the reader something resembling a bone and the appearance of the Horsemen is probably where the fossils should start flying. We watch as Odan makes a deal with these . . . beings, but we really have no idea what kind of power they have to allow him to do such a thing. Are they really the embodiment of War and Fury and Death and Conquest (and really, aren't all four really aspects of the same thing . . . why four horsemen, why not one horseman with four sides to his head, like that Living Tribunal guy in the old Marvel Comics . . . God he creeped me out) or just delusional fellows on horseback? And if they are the embodiment of whatever, why don't they just kill Odan on the spot just because? I know, I know, the prophecy that Odan has says that if they fight him one will die . . . but how do you kill the embodiment of Conquest? Does that mean everyone loses the desire to succeed if that happens? That wouldn't be good. It's the will to conquer that keeps us going, if not for that how will I ever find a girl who . . . oh wait, maybe he's already kicked. Oops. Bad Odan!

I apologize in advance but I have to ask this question . . . what does fierceness taste like? Is it salty, with a tangy aftertaste? Or perhaps robust with merely a touch of zesty spices? The Horsemen might spend their free time studying the culinary arts, crafting their weapons with just the right amount of seasoning, so that a man might meet the most flavorful of demises. Perhaps the flavor is tailored to each Horseman's personal skill, with Fury's sword having an in-your-face taste that grabs your attention and forces you to realize that your guts are piled somewhere around your ankles. War's might be the type of snack that wakes you up, like multiple stab wounds to the chest, while Conquest might have a more subtle spice to it, the kind that takes a while to sink in, not unlike the feeling of getting your throat slit from behind, instantly decapitating you. And of course Death's would just be flat and stale, because he's Death. Are you going to tell him it stinks?

Yes sir I'm glad nobody knows where I live. Moving on, then. There are a lot of things that the reader has to take on faith here, fortunately DanO used the Golden Age SF method of writing (which I'm rather fond of, to be honest) and throws out half a million concepts that you don't really have a chance to think about all of it. A lot of things will hopefully get explained later, such as why the Horsemen chose that moment to confront him, why handing off the gems pacifies them (and did Odan basically just give them the souls of an entire world just so he can walk away with his friends . . . that's cold, buddy), why the heck Bijou scares them so much (he's a big dog, you have a giant sword that tastes like lightly fried salmon . . . this is a contest?). Why does Odan even give them the gems in the first place? They already don't want to fight him, why doesn't he just say the heck with it and walk away and do what he wants? Or is it to give them a chance to save face and not look like total cowards? Granted, I don't expect everything to be explained in the first chapter (or even the second . . . see, I'm not that critical) but it's definitely things that need to be touched upon eventually.

I do have to give credit to the prose, which is descriptive without being overly dense, sort of Hemmingway on crack in its feel and actually does a good job of setting the scene with remarkably few words. It's not minimalism, but it's close enough for me. The dialogue isn't on the same level, veering from decent to bombastic, more often favoring the latter. This is fantasy though, so that sort of thing can be excused and most of the dialogue does what it's supposed to do, gets to the point and moves the story along and since this stuff is supposed to be epic, things probably should get a little out of proportion. I'm probably revealing my own biases here, since I tend to lean toward more naturalistic types of dialogue, complete with awkward pauses and rambling sentences. Part of the problem of course is that there isn't that much dialogue to begin with, other than the brief sequence where Odan and the Horsemen chat, it's mostly Odan talking to himself, so future chapters will be the real test here. Again, it's not bad, I've seen far worse in old Jack Kirby comics ("Stand aside, Infinity Man! Mantis is your master now!" . . . whoa, feel the wrath of their bombast) and it'll be the smaller moments, the more back and forth situations, where we'll really see how well DanO puts his dialogue together. The best test I've found is that if you take away everything else you should be able to figure out who is talking. The best teacher I've seen for that is William Gaddis' ridiculously obscure novel JR which is comprised entirely of dialogue for seven hundred pages. It's good but you'll work for it, trust me.

One of the best moments in the chapter for me is when Odan releases the stones into the pool, the way this scene is set up, especially with Odan's parting comment, renders the sequence as a touching farewell and a hint of what might be coming along later. The prose strikes the perfect balance here between a more reflective feel and the hallucinogenic quality of the rest of the chapter and I think this is the place where it really makes an emotional connection with the reader, so for the first time the chapter feels grounded and Odan someone we might actually know.

Then the jarring moment comes . . . Moultrance the who? What? What the heck? Every time I read this I'm sort of blindsided by how abrupt it is, like we take a detour into a totally different story. I've commented before on this but I do think that the scene really does come out of nowhere, sure it works in its own way because of the shock factor where you're like "Oh how nice Odan realized the . . . what the frig!" but by just dumping it into the chapter I think it drains some impact from the scene itself, especially emotionally. I think if there were segments interspersed earlier in the chapter, perhaps showing Moultrance getting ready to make his move, or even past fragments of dialogue showing the two of them arguing, all of it leading inevitably to that fateful second with Odan's head, it would be more satisfying because it would have that "slow motion car accident" sort of feel, you know something bad is about to happen but you don't know exactly how. Especially since Moultrance isn't really given any introduction at all except for the throwaway line by one of the Horsemen, so the reader is asking "Who's this homicidal joker?" which in itself isn't a bad thing since it does get the reader interested. But I think a better idea would be to drop hints about Moultrance early on so that the reader is curious and then when he does that decapitation thing you'll have the reader hooked so they want to know even more. Especially since Moultrance really only acts like a stereotypical pulp villain here, his only dialogue really consisting of screams of vengeance or maniacal laughter of the "Moo-hoo-ha-ha!" type, alternating with Dr Doom like phrases such as "I've won, you fool." Having read other parts of the story, (so nyaah) I know the fellow is a lot more subtle and cultured than he appears here but this chapter really doesn't show it. You want to make Moultrance very much Odan's opposite number right from the start, show him as a dangerous man who has outmaneuvered the great Odan and brought about his potential downfall, while here he just seems like a guy who was sitting around with a big sword and thinking, "Gosh, I've just sharpened and now what am I supposed to . . . yay!"

There's no context, which I guess is my ultimate point here. For all the reader knows, maybe Moultrance is doing the right thing. So I think this part of the chapter needs a better foundation to work from, if only to heighten its impact.
That said, the rest of the chapter is as well done as the rest, with the action scenes actually having a decent sense of pacing (not that easy to do, especially in writing where the reader can go as fast or slow as he or she likes). I'm still not sure why Moultrance doesn't just cut Bijou into pieces with the giant reaper he just used two minutes before, or why he didn't think of a back-up plan in case Bijou got through (the Horsemen knew of him, so I'm sure Moultrance had to have some idea of what he could do) . . . which also illustrates the importance of the most underrated spell in fantasy literature . . . teleport. Mages, in the name of all that is holy, learn the damn spell. All the guy had to do was get rid of Odan, grab the gem and teleport out. How bloody hard is that? So no, instead he just gets his hand bit off. Ouch, I say. Though I do like Bijou's depiction here as a sort of primal fury, which is close to the way I imagined him. And DanO does a good job of capturing the chaos inherent in a free for all melee, even with two people it feels like a dozen things are happening at once.

Plus, the conclusion sets up the story, though I'm not sure if I'd end with the scene involving Moultrance shouting out his curses like the aforementioned Dr Doom at "That . . . cursed . . . RICHARDS!!!" and screaming and clutching his arm like a little sissy (though the regeneration spell was a nice touch . . . but next time learn the teleport spell and it won't be necessary, pal), I think the scene with Bijou descending and crystallizing is a poignant touch that sorts of hints at a transcendence theme (going down to go up, maybe that's not what DanO intended but that's how I read into it) while the tacked on epilogue with Moultrance just feels like B-movie stuff, with weird special effects (that skull, boy that's creepy) and the reattached hand and the "bolts of mystical lightning" and so on and so on. My advice, lose that part and end with Bijou. It leads to questions and ends on a nice poetic type note.

I like this and I've liked it ever since I first read it. I can't even begin to explain the changes since that first draft I saw I don't even remember how long ago but the core of it really hasn't been altered that much and I think the premise behind the chapter is sound. Is it confusing at first? Sure, but what first chapter isn't in some way? It's that confusion that leads the reader to keep reading, to try and figure out what the heck is going on? The trick is to make it worth their while when they do start reading. That of course, only time will tell so it's too early to even speculate. But as first chapters go, this does the job well in raising interest. It flows well, showcases a lot of mad ideas and present concepts that most people have to imbibe illegal substances to attain. And it ends (potentially) on a neat hook.

Gee, that didn't go so bad, eh? Let's see how many more of these DanO lets me do now. I even managed to finish this while putting in a fifty-five hour work week which turns out to be a personal best. And I don't even get overtime! Go me!

But nobody out there cares about that. Poor me. Sigh.
Nice work, Mr Author Type Person. I look forward to seeing the next chapter sometime soon. Any comments, send them to DanO or me. Feedback on this column is greatly appreciated (even if I am an egotistical jerk . . . peons) and I'm sure DanO would love to have comments other than mine on his story (in fact I'm almost certain, please, save him from me) so get cracking out there. I did the hard part now it's your turn.

Other than that, happy holidays to all and see you folks (or "folk", as it may be) next time.

- MB
12.19.03

"And so I stand and the sound goes straight through my body, I'm so bloated up happy I could throw things around . . ." - The Chills, "Heavenly Pop Hit"
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