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The Pretentious Twit

Review of Torment
By Michael Battaglia
May 11, 2004

"Critic sense . . . tingling!" Ah, nothing like the promise of a go at a fantasy story to really get the blood flowing. I've probably mentioned this before, but it's worth going into again, if only because it gives me a chance to talk about my favorite subject . . . why, myself of course. I try to be as open-minded as possible with just about everything, but I am only a man like any other and as a man I have weaknesses and biases. One of those is Doctor Who, the other is fantasy. One is a good bias, the other a not so good one.

Fantasy and I have lately had a bit of a touchy relationship, though it really didn't start out that way. The first fantasy books I read were probably the same introduction everyone else got, JRR Tolkein's big ol' trilogy, whose name at this point escapes me, alas. This was back in like fifth grade and my puny little mind devoured the books as much as I could, so much so that I managed to overlook the flaws (which my brother nicely condensed into one sentence, after having tossed the first book across the room in disgust . . . "All they do is walk around!") and simply just enjoyed the experience. From there I crept into other fantasy novels, getting into David Eddings by way of a friend. His Belgariad and Mallereon series are among my favorite novels of all time and one of the few series I've read more than once. Later I would read some of the more commercially oriented fantasy, i.e. TSR's Dragonlance and Forgotten Realms series, which weren't exactly works of art, but entertaining enough on their own terms. I should note that these of course were all novels in the "epic" or "high fantasy" subgenre, a category generally recognized by its massive multi-part structure, good versus evil conflicts and often populated by a large amount of people who aren't able to stop themselves from saying things like "Have at thee!".

That said, as time wore on, I was finding less and less to really excite me in the world of fantasy. I had started reading Robert Jordan's epic . . . series (I think I started it as a teenager, it still continues to this very day, sadly enough) and that was pretty decent but on the whole epic fantasy was really starting to bore the crap out of me. The problem with it was, and my friend pointed it out when we were discussing it the other night, "Everyone just copied off of Tolkein" and while that's not completely true, it's also true that authors really haven't deviated too far from the template he set up almost sixty years ago. Good fights evil, farmboys become princes, kings lead battles, armies clash, wizards toss magic around like candy and so on and so on and so on. If not for stylistic differences, it might all be interchangeable. My getting back into reading SF helped hasten my departure from fantasy . . . while there's a lot of SF that's pure dreck, especially today, it has a long and rich history of not sitting still, of constantly experimenting, of trying to tell different stories and finding new ways to tell them. Even if you take a subgenre, say space opera (the closest equivalent SF has to epic fantasy) and compare novels such as Doc Smith's Lensman series to more recent novels such as Vernor Vinge's A Fire Upon the Deep or even Peter Hamilton's Reality Dysfunction . . . they're clearly cut from the same cloth but also wildly different, reflecting the changes that SF has undergone. SF has tackled issues of race, sexuality, gender relations, metaphysics, spirituality, sometimes successfully (Johanna Russ' The Female Man), sometimes not (Heinlein's I Will Fear No Evil . . . yikes!). For the most part epic fantasy remains a mostly conservative subgenre, telling entertaining stories but really just offering more of the same to a readership that no doubt is content with just that.

There is hope, of course. While I tend to consider fantasy a mostly dormant genre, once in a while something breaks through. George Martin's Song of Ice and Fire has remained a highlight of contemporary epic fantasy, one I sincerely recommend. Those wishing to search fantasy outside the "epic" boundaries will possibly rewards of a different kind. John Crowley's Little, Big, about a guy who marries into a family of fairies, is probably the greatest fantasy book of this century, having all the magic and wonder that fantasy is supposed to possess, but without fireballs and arrogant speeches. The "urban" subgenre, mostly showcased by Tim Powers and James Blaylock, has remained a bright spot, depicting a more realistic form of fantasy than the stuff with elves and wizards. But it's epic fantasy that for most people defines the "face" of fantasy, most people don't think of John Crowley as representing what fantasy is all about, and unfortunately I find that "face" to be rather staid and unimaginative outside its too well defined boundaries.

Well. Now that I've got our author here either quivering in the hot seat or paging through a phone book angrily searching for my address (ha! I'm not listed!), let me just say I wanted to get that all out in the open, so that any comments I make can be put into their proper context. I don't hate fantasy, I'm just not too excited by it anymore, except in rare instances. To really see me in action, head to the old Phantom Realms site and look over my critiques on the chapters there, that's about as brutal as I get, alas. I don't see much of a reason to insult developing authors (established authors are a different matter altogether, go to Amazon and find my reviews on the last few Robert Jordan books to see me with the critic knives really out), especially ones who might live in the same state as me. Jersey ain't that big and I'm not taking any chances.

So we have Gabe Morales visiting us this time out, with the first chapter of his fantasy story "Torment". Having only this chapter in front of me I'm probably going to focus more on formal elements, as opposed to delving into thematic type things or characterization or plot . . . those are impossible to judge based on a first chapter and I'm not even going to try. Hopefully we'll see future chapters and we can continue this, I may not have the biggest love for fantasy but some of the most fun I've had critiquing has been on long fantasy stories, so this should no different. That said, take these comments with some added salt, since I may be accidentally commenting on things that will be explained or worked out in later chapters, which of course I haven't read. I'll try to judge the chapter on its own, while keeping in mind it's only one small part of a larger whole.

The first thing I want to go into is a long dissertation on the title . . . no, no, just kidding. I think I've bored enough people with that debate thus far, and I really have nothing to say about it. It's a title. Please move along.

Are the first two paragraphs supposed to be in italics or otherwise offset? Because I'm guessing that it's Valdor talking in the beginning there, but it just seems strange to shift from first to third person without warning like that. If you didn't intend to italicize them, I would suggest that you do something to make it stand apart (I've had trouble getting stuff italicized on this site, so I know some things get lost in translation). I do like the beginning though, like a more poetic Conan and the style is very reminiscent of modern day fantasy, the plain yet descriptive style of Robert Jordan (hey, the man might tread water over six hundred pages, but he writes great descriptions). I took great interest in the fact that you decided to write the story in the present tense (not the whole thing though, which might be a bit of a problem . . . but we'll get into that later) since changing the tense can really change the tone of the entire story. Present tense is tricky though, not only do you have to be on guard to make sure the tense stays consistent (writing in past tense seems to come naturally for people, although I think it's just a matter of getting used to it . . . if I change tenses for a while I find it hard to change back) but it's not like you just change all the words so you drop off the "-ed" suffixes. I've found that writing in present tense requires a different approach to be really distinctive, it's more immediate stylistically and the intent is to put the reader "there" with the characters, experiencing events at the same time everyone else is. It requires the author to rearrange a lot of his sentences, to turn the flow of prose into a more stream of consciousness type of deal. The best present tense book of all time is probably Thomas Pynchon's Gravity's Rainbow and his decision to use that tense throughout the book really goes a long way toward setting the novel's atmosphere of mystery and paranoia. That's what you want to do here . . . not just write past tense sentences as present tense, but to alter the very rhythm of the pacing . . . the reader isn't looking at this from hindsight now, they're in the story, following along, it's all happening to them. The way the first few paragraphs are written, in that first person style . . . if you went with that throughout the entire story I think it would actually come off fairly well . . . those first paragraphs have a really gritty, hard-boiled, badass type feel to them . . . for the third person sections it might be wiser to vary both the sentence structure and sentence length a little more. Too many sentences start with the word "he" and it tends to create a sense of monotonous pacing . . . with present tense especially, because the feel is so different, you want to create a more dynamic sense of pacing . . . I'm not saying have each sentence be wildly different than the one before, because that just confuses people, but an assortment of short and longer sentences would almost string the reader along, forcing them to follow. I'm not suggesting you rewrite the whole thing, but it's something to keep in mind for future chapters.

One of the places this sort of thing might come in handy is in the bits of exposition that pop up here and there . . . such as the part where Valdor talks about his sword. Something to watch out for in fantasy is "Backstory Syndrome" (you'd think it was something important because I capitalized it, but I just made it up now) where you come up with all these backstory to justify the existence of this fantastic world . . . the problem is, how do you introduce the reader to it. Even Tolkein has this problem, the characters can't go anywhere or get anything remotely magical without someone launching into a long story about where it came from or about some person who came that way or . . . you get the idea. Deviating from the story to explain some minor point tends to distract the reader . . . the whole sequence with Olin and how he ran into Valdor I would do as a more impressionistic piece, given the present tense narration . . . it would come across as more immediate . . . you know the way you see something and it reminds you of something else and memory returns to you in a rather unbidden fashion. This way it's not just "Wow, I remember that day with the dwarf and those guys and the fight we had, boy that was really tough especially when that baron decided to kill us . . ." because the reader won't really experience that . . . it's as good as having it happen off-panel and showing the characters wiping their brow and going, "Whew, that was hard . . . didn't think we'd make it out alive there" . . . that kind of thing done often enough can give the reader a nasty twitch. If you did that flashback as a quick series of images, scattered snatches of dialogue, a rapid sequence of impressions, to sort of wash the reader in the sounds and smells of the experience, I think it would have more of an impact and it would help the reader get into Valdor's head and incorporate it into their impression of him, as opposed to just have this rather static bit of exposition sitting there simply to explain where he got his sword from.

Valdor has all the hallmarks of the classical hero, the man who does good things purely for the sake of doing good things . . . I like how you start him already at the "doing good things for free" stage . . . most characters start as hardened mercenaries and eventually grow into doing nice things for people . . . he's already there but not quite sure how he got to that point, which I think is a realistic touch because I don't think anyone really starts out going, "By gosh, I'm going to save some people today." It's interesting to see him characterize himself as a "liberator of the damned" and such . . . it reminds me of Samuel Delany's main character in his Neveryon novels, who started out as a slave, broke free, and then proceeded to try to end the practice of slavery in the land, becoming quasi-mythical in the process. I'm not sure if that's where Valdor is coming from and I highly doubt you're going to use him to delve into the psycho-sexual elements that exist as a subtext in the fantasy genre (feel free to surprise me though) but it's just an interesting comparison.

I would definitely set off the bardish parts in italics or something, otherwise it just makes it look like the margins went awry (granted, you might have used italics the first time out . . . some stories transition to the web page smoother than others) though for the record I rarely read any songs or poems in a fantasy novel, which I guess is my loss. Being that it seems that a lot of the chapter is devoted to the bard singing it's just that much less for me to comment on. Although for some reason everyone likes to use a rhyming couplet scheme, which I suppose is logical for a bard because it's easier to come up with and you can speak it in a singsongey fashion and it's probably easier to remember than some complicated ACBDADCB type of scheme. Still, I tend to just skim them. I'm also not a big fan of musicals in general, so that's probably a bias I forgot to mention. Oh well, I'm sure everyone will be okay.

I do like the bard's personality, he brings real humor to the line about his coins being well spent and I think that's my favorite line in the entire chapter. Valdor is a little harder to a handle on . . . he talks about visions but doesn't really elaborate (I presume that will come in later chapters) and he just seems a little flat . . . the dialogue with the city guard is a good example. It's supposed to be rife with menace and tension, as Valdor tries to figure out the guard's intentions and debates whether he should wait for the guard to attack him or simply say "screw it" and attack the guard anyway (which is an odd choice anyway, aren't there people all over the place . . . how far would he get if he struck down a guard in the city itself . . . he'd have people all over him faster than you can say, "Get 'em!") . . . but it just sort of sits there. Especially because it's in present tense, I would really change how that section is presented . . . instead of telling readers things, let them figure it out for themselves in the same way that Valdor is trying to figure out what's going on . . . I assume the guard is wearing a distinctive uniform, would he really announce his rank to a random stranger or simply let his appearance speak for itself . . . and wouldn't that be more dramatic anyway, if this nicely dressed man comes up and starts talking to Valdor and the mercenary thinks, "Crap, it's the city guard" and you take it from there . . . make their conversation a terse, dueling affair, the two of them tossing around thinly veiled barbs trying to see who breaks first, I'd definitely go into things like body language and the like, with Valdor frantically trying to analyze what the heck is going on to enact some kind of plan, this way you can ratchet up the tension to the point where the reader really thinks he's going to attack the guard (or vice versa) and then cut it off abruptly, leaving them wanting more.
It's quite clear that Valdor has a high opinion of himself . . . while the sword might cleave the guard's head off right away I highly doubt throwing knives are going to do much to men in armor unless you have really good aim (and six arms) . . . he'd have better luck using the sword to keep everyone back (if it's as sharp as he seems to indicate) and running for cover, not so easy a thing in a crowded city. Besides that theory only works so long before somebody smartens up and says "the heck with this" and calls in the archers. Or the wizard. Let's see that same hero . . . on fire! Sorry, I have to go off on one of these tangents every review or so . . . and we were due for one about now. Terribly sorry, won't happen again.

Around the conversation with the guard your tense shifts back into past tense . . . it's not that hard to fix but it's definitely noticeable. I make that goof all the time, so it's no big deal but keeping the tense consistent (at least within a section, within a story I always bounce from one to the other depending on what kind of mood I'm trying to set). It goes back when the bard enters the bar so it's only that small section. No big deal.

Two things I would definitely work on in this chapter are detail and dialogue. The most important thing when writing a story is to set the scene and at least give the reader some idea of what the heck the character is walking into. When Hadrian (wasn't that the Roman emperor who build that wall in England or whatever?) walks into the bar, we should have some idea of what kind of bar it is . . . crowded, tiny, smoky, loud, something to give us a sense of place, otherwise we have no context. Give a brief description of what the bartender looks like . . . give us a brief overview of the type of crowd the bard is trying to impress, even if he's only going to say, "No matter the town they all look the same to him", describe the way his voice fills the room and cuts through the crowd's chatter, the way he throws his whole body into singing . . . stuff like that goes a long way into setting the scene for the reader and making it come alive. I'm a big fan of body language in a story, as someone who tends to write characters who stand in one place and have long conversations I learned quickly that if you don't give them something to do while they're talking, it gets real boring real fast . . . and even with simple things like Valdor walking into a bar, things like that I would add more details to so that it's not simply, "Valdor walked into the bar" it's more like, "A burst of sound washes over Valdor as he lets the stout barroom door swing open. As always, the bard's singing rams through the noise, reaching his ears first, to be followed shortly after by the massed laughter of the bar's patrons. Slipping in amidst the revelry, he stays near the back, his eyes skimming the room, drinking it all in.. The habit is as much reflex now as caution, these days. Purely on a whim he tries to identify whatever song the bard has chosen to entertain with this time before realizing that he doesn't care all that much. No matter the words or the tune, to him it's always the same song." Yes, it's a little more verbose but the point is you have to establish a mood with the narrative before you can let the characters play in it. It's good to let the reader use their imagination but you have to give them something to work with. Even the vision itself, I would make it utterly trippy . . . there's a lot of things in this chapter that are more "tell" than "show" when it's the latter you want to focus on . . . don't say, "voices fade in and out" show it, have Valdor surrounded by the fragmented dialogue of the bar, alternating with the confusing an garish imagery of the vision itself, all written in cascading, just barely comprehensible sentences. If Valdor can't figure out what's going on, why should the reader? As long as a payoff is in the works, they'll follow along with just about any mystery.

The dialogue is something else that I think needs more "oomph" to really get across the character's personalities. Like I said before, the bard's line about the coins was great stuff, and shows how you can encapsulate a character within a line of dialogue. The thing to remember with dialogue is a) don't make it substitute for exposition or observation (e.g. the line "Hi, I'm the captain of the Red Guard" or whatever . . . let us figure it out) and b) everyone has their own rhythms. This is the part I probably stress the most in that dialogue has to "sound" natural . . . if you're in doubt get a bunch of friends to read it out loud and take it from there . . . spoken speech has all kinds of weirdness, it's not simply, "I saw a vision" "What was that vision?" "It said we have to rescue someone" "Oh, that is very bad. I do not like that" . . . people tend to talk with their own specific rhythm, they tend to incorporate odd pauses, shift gears (how many times do you start to say one thing and then halfway through the sentence realize you want to say something else), leave stuff out, repeat things . . . all of these work in small ways to make a character come alive. As it is, your dialogue does the job, but it doesn't really sparkle . . . the best scene is that brief exchange right before the Halfling goes to the bar. Also dialogue is the best time to give character details, the little twitches and bits that make a character unique, how they use their hands, facial expressions, stuff like that. That can add emotion and nuances that only serve to make someone more lifelike. The best test to see if you've done your job right is to take away all the helpful narrative hints and see if you can figure out who is saying what based purely on their dialogue . . . a fun game for all and not as impossible as it sounds (I always cite William Gaddis' JR as my primary learning tool for writing dialogue, since the book is basically all dialogue).

Overall, I think it's a good start. I think I would have emphasized the visions more, since in the beginning it's like the pair is just wandering around aimlessly (which they might be, but that tends to lack narrative drive) and very little back story or characterization is done. I would scale back on the ballads but that's probably a more personal decision than anything else. It leaves more room for story at any rate, although the ballads do add local color and it's quite possible there were hints in them I missed. What can I say, I ain't perfect. But it's tightly written, a good solid beginning to a fantasy story and stays the heck away from heavy-handed pronouncements on gender issues (yay!) and hopefully if you haven't written chapter two yet, you're well on your way to writing it.
That's pretty much all I have to say on this one (though it still might be longer than the story itself . . . someone out there has to have an epic in them) without starting (starting?) to sound tedious. Sorry I couldn't give better examples for dialogue and detail but it's hard to do that off the top of my head without making it sound like I'm just trying to turn you into a clone of myself. You seem like a smart fellow. So why are you listening to me? Ha!

Otherwise, I think this wraps it up.
{insert dramatic conclusion}
Um, or something.
Till next time.

- MB
4.07.04

"There's too much that I keep to myself and I turn my back on my faith, it's like glass when we break, I wish no one in my place . . ." - Love Spit Love, "Am I Wrong?"

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