dragon
Scribal Tales crystals
 
Home
Fantasy
Horror
Science Fiction
Hybrid Stories
General Fiction
Archives
decor
Shared World
Character Sheet
Illustrations
decor
Odan's World
Tristian's World
decor
Pretentious Twit - critiques
Scribe's Gazette - newsletter
Scribal Letters
Scribal Chat
Contest
Forum
decor
Submissions
Links and Resources
About Us
Contact Us

crystal skull
The Pretentious Twit

Review of Torment Chapter 2
By Michael Battaglia
June - August 2004

I'm attempting to write two of these things in the same month. A sign of too much free time? I'm sure the Universe will figure out a way to correct that shortly. I still don't have a schedule for this week. But what else is new? I commented to someone earlier in the week that my job would really stink if I had something resembling an exceedingly active social life. Unfortunately, Mrs. Battaglia's oldest son doesn't indulge himself in the clubbin' life. I can wrap whatever I need to do around my schedule, like a contortionist. And I'm all about priorities. Which is why I'm back here, pumping out this bad boy for all those salivating fans out there. Because, hey, when it comes to me, who's to say how much is too much?

Please don't anyone answer that. My self-esteem needs the illusion.

Down to business then. Down, down, down. Generally something that happens twice can't be considered a motif but since it's my damn column and I highly doubt that anyone is going to run to the nearest dictionary and look up the word "motif", we're going out on a limb and noting the "second chapter" motif that is now popping up. Last time, we went through the zesty and tender chapter of our own DanO, which this time out we sink our palates into the simmering textures of Gabe's continuing saga, of which I reviewed the first chapter only two scant columns ago. It's still sizzling on the burner. Go read it now, before it gets cold. Oh, how we drive the metaphor into the dirt, kicking and screaming as I hold it down. New paragraph!

Ah. Now that's service. Last time out with the first chapter I had expressed a desire to see future chapters and no doubt Gabe wrote this new chapter purely at my request, because much like the Illuminati, I rule the world. However, unlike that bunch of whining posers, instead of focusing my energies in useless directions like manipulating stocks or changing national governments, I make good things come about . . . like new chapters. I'm also the New Chapter Fairy. It's true. If you ever get your teeth punched out, leave them under your pillow and when you wake up you'll find shiny new chapters under your pillow. Unless you bleed all over the pillow. Then you get nothing. Ick! Clean up after yourself. Or if you're a bad person. Then I give you someone else's chapters and you get arrested and fined for plagiarism. And thus is the fate of all evil men! Ha! I'm having too much fun here. Time to take it down a notch.

Last chapter was basically introduction and setup, putting before us the two main characters of your story (presumably that's who they are, unless you're going to pull a George R.R. Martin and kill them off in a few chapters . . . which would be cool too since it would make me look like a clairvoyant genius) and giving us an idea of their basic natures . . . the lovable rogue/bard fellow Hadrian and the brooding tormented warrior guy Valdor. And introductions are all well and good but of course for there to be a story, stuff needs to start happening. And lo! Before us we begin to see a direction!

The first section is a neat bit of characterization and features a welcome attention to detail. One of the things I had pointed out as a thing to work on in the last chapter was detail and either Gabe listened to me (survey says: nah) or he was just warming up because this opening section with Hadrian has just the right amount of detail to set the mood, getting us into his head while putting us back at the bar. It also reveals our little halfling to be a bit of a fatalist, albeit one of the cheerful kinds, though we'll see how much that applies when the arrows start flying. Adventure is always fun until the blood begins to flow. Then it's duck and cover time. And actually I have to apologize for only skimming the songs . . . the one here is pretty funny, to be honest, though it reminds me of Frank Zappa in a G-rated mood. Another interesting bit was the mention of the Red Gryphon Inn, which I've seen before and tends to be the center of much activity. I imagine the appearance of said inn was not a coincidence. Could appearances by Odan and company be far behind? Hey, why not? Stick everyone in one story. It'll save me precious column inches.

But of course the bit with Hadrian is just more set-up . . . it's the next section where things actually start happening. We've seen warriors and we've seen bards and we've seen hints of magic . . . that means mages can't be far behind. Her fight with the lizard type guy is the first real bit of action in the story . . . it does fall a bit into the cliché camp with the "gosh he was really easy to beat, let's go loot the body now and-argh!" thing happening. Why does nobody ever go "Boy that was too easy" and chuck another fireball onto the body just to be on the safe side. Worst case scenario the bad guy jumps up and starts screaming "Ah! I'm on fire!" and that answers that question. Then you can kill him. Frankly, given that everything in these fantasy type worlds is magical and possessed of strange abilities, I don't consider anyone dead if his or her head is still attached to the body. Even if they do live through that brutal separation, you can run off with the head and throw it in a river and they either have to find it or grow another one, both of which takes time. So the beginning of the fight isn't too deceptive, although it does give us a brief second to get to know Sidria, our new character and her magical staff and whatnot. I do like the concept of attaching the crystal to a staff to augment magical powers . . . that makes sense and it's good to see someone actually making use of these "life crystals" that keep popping up everywhere that seem so damn important and yet nobody seems to know what to do with them. So Sidria gets bonus points for ingenuity at least, even if it doesn't help her too much. Flaming arrow? In the chest? Even magic missile makes more than one little missile . . . send three to the chest and three to the face and if he's still standing send the rest wherever.

Sidria comments that people seem to want the staff because it's really powerful. Two words for ya, kid . . . cloaking spell. I'm sure it's in the spell book somewhere. There's a reason Tristian can disguise the laser sword as an umbrella or a flashlight. In Matt Wagner's Mage, Mirth (the mage) hid Excalibur as a glowing green baseball bat, telling everyone that he had turned an ordinary baseball bat into a formidable weapon. In reality, he was hiding the ultra-powerful sword in plain sight (it became a glowing white bat when revealed, in case anyone is curious). If you keep getting attacked because you are carrying something everyone wants, there are two options: either get rid of the stupid thing, or figure out a way to keep it out of sight. The third option, which is the one Sidria appears to like, is to keep fighting people until someone tough enough beats the crap out of you and takes it. Diminishing returns, my friend, diminishing returns.

The fight is supremely well choreographed and well-paced, to boot, keeping the action moving and keeping the outcome just enough in doubt. Considering it's two people essentially doing the punch-kick-dodge thing for a couple of pages, Gabe manages to keep it relatively interesting and it more than makes up for the "is he or isn't he dead?" bit at the beginning. It does strike me as a little weird that someone who keeps getting attacked (by her own admission) and is a decently trained mage (she has some experience and elves by their very nature are pretty good at the magic thing) hasn't thought to memorize more close-fighting type spells. How hard would it have been to go "Oh the heck with this", throw up a shield, and then proceed to blanket the entire alley in a firestorm? Bingo, problem solved. And there's plenty of easy, low-level type spells that can be used in close quarters . . . just because it doesn't reduce stuff to ash, doesn't mean it's not useful . . . a little blinding flash (lizard's don't really have eyelids) will give you a second to duck back while the lizard-guy is trying to figure out why the entire world is a shimmery shade of white and then you can throw those flaming arrows into his throat at your leisure. I mean, hey, she's fighting a lizard, they're cold blooded, why not just cast "lower temperature" on the area surrounding him and let his metabolism do the work. Lower it enough and you can probably kick him in the face a few times before he even notices.

I would even get started on the lack of a "teleport" spell, an ability I consider crucial for every young wizard and wizardette to learn. I've probably mentioned this already and if not get used to it because there are one or two points I like to harp on like an old lady chasing you pesky kids off her lawn . . . teleporting is one of them. It's such a simple spell that nobody ever uses and it's so friggin' frustrating. Reptile-guy too close? Teleport away! Fight getting too brutal? Teleport away! Want a quick and show-offy way to get rid of mean reptile-fellow? Teleport him five hundred feet straight up and let nature and gravity finish the fight for you. If you let your wizard get really good at it you can always have her teleports chunks of masonry into his head and stuff like that. Nothing says "game over" quite like a large piece of stone suddenly appearing in the center of your brain.

With all that said, I think the point I'm getting at here, however facetiously I'm arriving at it, is that magic can really free up the way you view any facet of the story. While magic has to follow whatever reality has been established in the story itself, it's good to remember that it's the writer's way of breaking the laws of physics while still maintaining the "reality" of the story itself. Thus, imagination is key and I would tend to argue that what separates a good wizard from a poor wizard isn't so much the former is alive and the latter isn't (though I suppose turning yourself into a smoking crater isn't a great testament to one's skills) but that a good wizard relies on imagination and finds new and interesting ways to use spells, ways beyond the ones described in the Dungeon & Dragons Player's Handbook. Also I should note, that a good wizard would know his or her strengths. Sidria is a good example . . . she's clearly not a great hand-to-hand fighter, which is understandable since she's been spending all of her time practicing magic. No problem. Thing is, she can't rely on the fact that she'll be able to keep all her enemies really far away . . . she needs to have a back-up plan for when they get in close. Saying, "Gee, he's too close now to use spells" isn't such a great thing when you're being stabbed in the chest. Worst case scenario, drop the fireball at his feet and promise yourself you'll figure out the rest later. Sidria does all right for herself, but she plays the dodging card for far too long, with understandable results. The reptile fellow is clearly a warrior and just as you're not going to see the warrior spell-casting (if you do, run, because that's probably not a good thing), wizards should be relying on spells.

I like to go off on these tangents, especially in long stories. None of this should be taken as critique per se, when it comes to writing . . . my only major point is to encourage you to look for off-kilter ways to do everything . . . especially with magic, don't settle for the tried and true, before you use a spell, take a look at it and go, "How else can I use this in a way you wouldn't expect?". That's how you keep readers guessing and keep the story unpredictable and it makes your characters look smarter, as well. Right now, Sidria looks more lucky than formidable, which might be part of the plan, but at the same time for a mage who has some experience in these matters, she doesn't make out so well here. Cut in the knee? Levitate, woman, levitate! Gah, these young mages. So much to learn.

Still, for all my harping, the fight is an effective piece of writing. The revelation of the attacker as Reptile Man on the one hand makes Sidria look smart (for a race nobody ever really sees, she sure knows a lot about them) but the sudden burst of exposition runs the risk of crashing the party and bringing it to a halt. While the quick history and weapon lesson shows that you thought out this new world (but we believed you already, trust us), the middle of a fight probably isn't the best time to introduce us to all that information. I would have just stuck with keying the reader in that the lizard dude was from a fairly rare race and pointing out that he had an interesting looking sword and leaving it at that. Everything else is fairly extraneous . . . if we need to know it, it'll come up later when the story dictates it. I have literally notebooks of backstory that most people have never seen (unless they're foolish enough to ask me about it) . . . it's there if I need it and it informs the background actions of various characters but I don't need to go out of my way to reference it if I don't have to.

With all that out of the way, I just have to ask . . . how did the Darconite smile? Lizards don't have lips.

Okay, okay, I'm moving on.

Back to the Inn, then, and our original heroes. Again, the detail that was sorely missed in the previous chapter is back here in full force, Gabe does an excellent job here at conveying a crowded and noisy bar. You can tell you're in a fantasy world because every inanimate object has a name. I guess in the absence of cars, weapons have to do. Valdor is still quite the unfriendly guy and a bit of a hypocrite . . . he berates Hadrian for calling him "Val" but in the process calls him "Halfling". Hey, you reap what you sow, buddy! Valdor definitely has the patented HeroSpeak going for him, while Hadrian's dialogue is fairly relaxed and natural, Valdor's in contrast seems tortured, like he's trying to sound like someone tough and mysterious. "You know as well as I that our travels have left many with revenge in their seething hearts and the bitter taste of vengeance on their tongues . . ." lines like that come across like Conan mainlining testosterone. With dialogue the best thing to do is either sound it out in your head or read it outloud . . . if it doesn't sound like something normal people would say, it probably needs tweaking. I know Valdor is following the Hero Archetype and as such certain things are expected of him, but still, he comes across like he's trying to be all dramatic.

It's good to see Sidria interacting with the characters in the main story, since it lets us know that the fight in the chapter actually has something to do with the plot, although I'm not sure if it was a good thing to end the fight with the Darconite on a cliffhanger with Sidria's life in peril and then have her show up in the Inn perfectly all right with the Darconite's crystal in tow . . . so much for the suspense. And the eventual resolution of the fight seems a bit anti-climatic considering how dramatic and brutal the actual fight was . . . the guard just shows up and kills the lizard-guy? Well, that was easy. Unless of course Sidria is lying about that and she really turned into a giant werewolf and ate the lizard, which would be kind of neat but I sort of doubt that happened. I'm not sure what I would do otherwise because she's introduced so early into Valdor's section o the chapter that you would have to rearrange the entire structure of the chapter for anything to make sense. I do think it's a better idea to show Sidria getting saved by the guard, even if you're not clear on who it is, you can at least a) show that she made it out alive and b) give the reader a little extra tension by hinting that she might still be in hot water because you can't tell who saved her. And then in the interim you can putz around in the Inn until she shows up, where she can then reveal it was the guard who saved her. But the current structure makes the fight superfluous, it's like me staging a big, complicated bank robbery and then in the next scene having two characters in an office comment, "And then the cops came and arrested them all. But boy it was tense for a while!" You do that sort of thing if you're trying to be all ironic and stuff and for a quick laugh. Otherwise it just defuses all the tension . . . the reason for a cliffhanger is to make the reader keep reading so they can find out how it gets resolved. If you resolve it right in the next section, basically off-panel, then why did they read the fight in the first place? The two sections are separate from each other . . . my only suggestion would be to really cross-cut the two sections . . . keep shifting back and forth between the Inn and Sidria getting the crap kicked out of her, this way you sort of create an artificial tension by jumping back and forth rapidly (plus the added tension in the Inn scenes because you don't know what she wants with Valdor) and giving the fight a kinetic angle . . . yeah it's false jeopardy because the reader will know she lived, but by breaking it up you can both illustrate her story better than her just telling it to Valdor and if you're really sneaky have the sections compliment each other (like the scene in Alan Moore's Watchmen where Dr Manhattan is being interviewed and the other two people are getting mugged in the alley, the two compliment each other in strange ways, like when the reporter says, "Am I making you uncomfortable?" just as one of the thugs gets kneed in the crotch . . . that's priceless) and it'll add a nice bit of resonance.

I have to admit, as clever as Hadrian's rhymes are, he's starting to remind me of Jonathan Richman's character in There's Something About Mary. And we all know what happened to that guy. The rest of the chapter continues the slightly anti-climatic vein of the previous section, since Sidria basically tells us "By the way, I survived", which is all the rest of her story really amounts and to make it even worse she survives really only through sheer luck that a guard showed up. Realistic maybe, but not very bracing fantasy. Though Valdor's hatred toward the city guards rivals that of gangster rappers towards the police. Shoot to kill, yo! The end of that sequence could be ignored if it served as a launching point for another mystery, but all she does is finish her story and praise the guards and chastise Valdor for not liking the guards and then the chapter basically ends, without giving us much of a reason to read further. If Sidria had hinted what she had wanted with Valdor and ended with some strange request ("And now that I have this crystal, only you can fling it into the giant volcano!") that would give the reader a reason to continue on beyond this chapter. But there's nothing and that's a bit of a problem. When you're writing a multi-chapter story, especially an action-oriented one like fantasy, you have to end the chapter on some kind of a tease, maybe not an outright cliffhanger (you'll bore the reader if you keep reusing the same "Will they or won't they" trick every single time) but something to give the reader a reason to turn the page other than sheer inertia, especially in the beginning. And it's truly vital in the beginning because the reader is brand new to this world and these characters . . . you know how cool everything is but they don't and so you have to give them a reason to keep going until they get used to the characters and get a handle on the plot. So you keep throwing out twists and cliffhangers to keep them turning until they're so engrossed in the plot it really doesn't matter. To end this chapter on a bit of a flat note so early on makes the pace stumble slightly. All the threads are basically tied up, as far as the reader is concerned. Sidria is okay, the halfling is goofing around in the Inn, Valdor didn't even experience a vision this chapter and the fight was basically an isolated event. It's all neat and pat and it's too soon for everything to be neat. This is the point where you start to throw a hundred different things at the reader to keep them interested and make the story as messy as you can. This way when you pull it all together and wrap it up, the reader will be impressed because in the beginning they won't be able to see how it all comes together.

So, to me, this chapter represents a step sideways. Some things work really well and are markedly improved from the first chapter, notable the detail in the narration (even Hadrian's songs have become more interesting, or at least more relevant) and you continue to move the story along at a decent pace. The fight is well thought out and suitably brutal, you do a good job of conveying people trying to kill each other, even if the mage becomes all defense after that flaming arrow fails (Plan B, kids, plan B). The dialogue still reads well even though some of the characters (*cough* Valdor *cough*) still suffer from moments of Acute Fantasy Syndrome in their dialogue patterns, but that'll either get better as you get used to the characters, or I'll get used to it and shut up about it. The biggest issue here is the chapter structure and the overall pacing . . . each scene is paced well in itself but it all has to come together for the chapter to work . . . though separate, each section has to play off the others and if you're going to bounce from one to the other you have to alternate while moving forward. Don't be afraid to break sections up and alternate them, tossing in little cliffhangers along the way to keep the reader reading both sections. If you just deal with them separately you have nothing to keep the reader moving on. Actually the first cliffhanger, as Sidria is about to receive a big hurting, is well constructed, but it gets deflated too quickly, as I detailed above. You don't ever want the reader to say "That's it?" in regards to a potential resolution or twist. Always keep them guessing, always keep tossing out little mysteries to keep them turning pages. Even if it gets resolved on the next page at least you got them to turn the page and you can always replace it with another one.

Writing novels is not easy. I've done it a number of times now and I've never caught myself saying, "Phew! That was a breeze!" And I wish I was the type of person people looked at and said, "Boy, he makes that look easy" but that's just not possible. A lot of this stuff you only start to feel instinctively as you go along, it's the invisible things that published authors do that we don't really pay attention, all the fishing line and chewing gum that holds the story together but it's behind the curtain so nobody ever sees it. Things like cliffhangers and pacing I can try to break down and I can try to explain but the bottom line is, you won't know what I'm talking about until you know what I'm talking about. Eventually you'll "feel" the rhythm of a chapter and you'll know what scene has to follow a specific scene and the individual components that make up an scene, it'll just seem natural. But a novel isn't just something where you start at the beginning and just keep banging away until you get to the end . . . that's real life and stories aren't really life, alas. They'd be a lot less exciting if that wasn't the case. But a novel and a story has its own rhythm and if you're going to show multiple scenes in a chapter, you can't just go "Here's one scene" and then "Here's the next scene" without dangling something before the reader to keep them from going off and watching television. A story is an organic thing, let all the parts mingle freely together. I don't know how else to explain it. I'd show relevant sections from my own stories but frankly that feels arrogant, like I can do it better than anyone else. I can't. But I'm the only one around explaining stuff, so you're stuck with me for the moment unfortunately.
I think I've hammered my points here to death. I wish I could be specific about certain things but that might bring me perilously close to writing the story for you, which is definitely the wrong approach. The best I can do is point out stuff that you may want to focus on in future chapters (or rewrite this one, my recommendation is to move forward, to be honest . . . if you get too obsessed with perfecting a chapter you'll never get anywhere . . . get the story down first then worry about tweaking it in any major fashion) and if you think I'm on the right track, feel free to incorporate it. Otherwise, you do what you have to do. But I think this is a strong story with interesting characters (Sidria is a nice addition, although in this chapter all she does is get beat up and act mysterious . . . the last section with her is well written but I think it's out of place) and the potential for a riveting central plot . . . you just have to light the fire under the readers and give them a reason to keep on turning pages. Once you do that, you'd be surprised how fast the rest of the story falls into place, it'll essentially write itself. It still won't be simple, but it'll be a start.

Gee, a few more paragraphs and this'll be longer than the chapter itself. But I think we've all suffered enough. Gabe, nice work and very much a step forward from the first chapter, I look forward to seeing where you go with this in the third.

And that's two columns written in the same month. Whoa. I'm sure there's a meteor coming for my head as we speak. A completely undeserved fate? Who's to say?
Not me, I'll ducking and covering. The Universe will never find me under here.

- MB
5.31.04

"My hands round your throat, if you I kill you now, well, they'll never know . . ." - Tindersticks, Until the Morning Comes

gem Discuss this review at our forum
gem Send your comments on this story to the author:
Your Name: 
Your E-mail:


Honored guest! Please take a moment to sign our guest book! View entries here.

Sign up to be alerted by e-mail when Scribal Tales has been updated.

Your e-mail address:
Subscribe:
Unsubscribe:

Your email is not given out or sold to anyone for any reason.

| Home | Fantasy | Horror | Science Fiction | Hybrid | General Fiction | Shared World |
| Characters | Illustrations | Odan's World | Tristian's World | The Pretentious Twit |
| Scribe's Gazette | Scribal Letters | Scribal Chat | Contests | Forum | Archives |
| Submissions | Resources | About Us | Contact Us |
All work copyright © by their respective author or artist.
Site designed by Gallantry Web Design