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crystal skull
The Pretentious Twit

Review of Torment Chapter 3
By Michael Battaglia
September-October 2004

Let's see.

Indents . . . removed?

Two

Spaces

Between

Each

Paragraph?

Check, check, and check. All systems are go then for the current pulse-pounding installment. Hopefully I can avoid the long winded pontificating that went over so darn well the last time out, but since I basically make these things up as I go along (I'm sure that revelation is going to get me in trouble somehow, heh) who knows what's going to happen. Maybe I'll break into my wicked and peerless dance moves, which don't really exist. Perhaps I'll phrase the rest of this column as a touching Japanese poem, which I won't understand because I don't know Japanese (or any other language, I barely know English some days).

Or maybe, just maybe I'll can the bizarre crap and get into critiquing the chapter, which is theoretically what y'all are here for.

This time out, we're onto Gabe's third chapter of his epic, which he's been faithfully working on while I sit here babbling useless things. The third chapter is a sense in an important milestone because I think it shows that the author is serious. It's easy to write a beginning, just about every has a really cool beginning to a story in their head. All you really need for a good first chapter is a good premise or "hook". Whether it's "Harold, I can't believe that you're the killer!" or standing down the street while a million lemmings pop out of a manhole cover and devour the guy nearby down to a skeleton or "It was right after the planet exploded that things started to get bad" . . . we've all got great ideas on how to start a story. The problem comes later on when you try to continue the story and this is where most people run into problems, because now you have to start worrying about such silly things as plot and characterization and (probably the hardest thing for multi-chapter epics) pacing, as well as narrative cohesion and dialogue and descriptions. Understandably, most folks find this to be more trouble than its worth, especially if you don't have the incentive of a six digit advance check winging your way to give you that extra get up and go. After all, what's really more alluring, sitting hunched in front of a computer/typewriter for x amount of hours, banging out something that you probably aren't going to get right the first time anyway, with the distinct possibility that you're going to have to do it all over again for the next chapter . . . or indulging in the timeless entertainment of a nation, you know, like Big Brother? Not a tough choice, really, when you come down to it. If I weren't such a blatant monomaniac, I know what I'd choose.

But Gabe here bucks the trend of most writers and forges boldly onward, into the aforementioned third chapter, where most would-be writers would have given up a chapter or so ago. He's got the drive, apparently, but the proof is always in the results and looking at the chapter itself we see that . . . it's good. Yup. You heard right. Not just good, but really good, not World Fantasy Award quality or anything but considering that I had my quibbles with the first two chapters in various places, there is no major aspect of the chapter I can really pull apart. It's like something clicked and Gabe has, for lack of a better word, found his groove. The chapter flows reasonably well, the dialogue snaps back and forth nicely and we're starting to see a plot forming. This kids, is what we call improvement and this is how you do it, right here. Gabe hits the learning curve and rides it nicely and the what we're left with is the best chapter so far out of the set. This is the reason I prefer to do multi-chapter stories in these columns, because over time you get to see how things develop and I think that's more fun to comment on then just sticking with one-off stories.

As I said, I have no major quibbles with this chapter, but that doesn't mean I'm not going to try and find some nitpicky stuff to comment on . . . because I'm that much of a bastard. But you folks all knew that already. Moving on, then.

The chapter opening is quite atmospheric and starts to give us some hints of what exactly is troubling Valdor . . . it carries the first mention so far of the cause of his visions and a potential reason for them . . . he has to save someone. But it's not clear whether it's someone he is currently supposed to save or someone he failed to save . . . maybe it's something that hasn't happened yet, like his future self screws it up and because of that the visions are warping time and making his past/current self experience his failures, taunting him in the present and hinting that he's going to fail when it counts the most. Is that true? Who knows? Valdor keeps to himself, like a true man should. Heh.

The second vision is the most relevant so far that we've seen . . . my only complaint is that it's too literal, not in the sense that it's not some freeform hallucinogenic mess that I would do because I strive to turn off all my potential readers, but that it's supposed to be a vision and all the past visions had a very hazy, unreal quality to them, which this one lacks, it's almost like Valdor is simply teleported from the marketplace (that blacksmith is a good example of why you shouldn't make weapons you don't know how to use) to the sacrifice scene, and considering it's the most feverish of the visions so far, I would make the prose reflect that, throwing down a battery of grainy, sweaty imagery, plunging the reader into a dozen sensations at once, wrapping them in the grit and the heat and the (I'll say it) dangerous sensuality of the sacrifice . . . I'm not saying turn it into a demo tape for a porn video, but I think there should be a certain nonlinear aspect to it, because it's just images assaulting Valdor's senses . . . I would definitely flirt some more offbeat descriptions here, to emphasize this, don't have the knife-fellow just make a cut with the dagger, have him "casually, as if scratching an itch, he methodically carves a rigid line in his palm, not seeming to notice the blood welling up in the jagged cut left in its wake" which is admittedly a poor example but I tend toward the more description heavy scenes anyway . . . the point I'm trying to make is that setting the mood can be an important key to fixing the scene in the reader's head and doing your best to make it as weird and hellish as possible is a good start. This would be the kind of place you might want to switch to present tense, just to indicate a shift in consciousness and make the scene more immediate, that way the reader is experiencing it at the same time Valdor is.

Of course Valdor does make a point to note that it isn't a vision, with the assumption that this is really happening (at that exact moment? We can't say) but doesn't really say how he knows. Is it because he's perceiving the event in a more literal fashion? Hm. If that's the case, ignore all the babbling up there then. The final scene of the "vision" I do like for its air of menace as the people involved in the sacrifice apparently notice him standing there (whoops!) . . . overall an effective scene, although its relevance to the plot is still unknown . . . guess we have to keep reading, eh?

Though as Valdor is waking up, he agrees with Hadrian's assessment that it was indeed a vision, so I'm confused. Vision or not? Hm. We shall see, I guess. On a technical note, and I'm not sure if this is you or just website formatting madness, be careful when structuring dialogue . . . there's a few places I noticed where you have two people speaking in the same paragraph, which is considered English grammar Bad Form . . . when you change the speaker you switch to a new paragraph, even if you're doing it fifty times in the same conversation (and trust me, I've been there). It does tend to take up a lot of space but it keeps things relatively simple. Unless you're doing it to be a "Stick it to the Man!" kind of maverick, in which case, carry on and fight that good fight. Far be it for me to tread on another man's radicalism.

That said, the dialogue in this story is the best so far, dropping most of the overdramatic bombast that sometimes characterized the first couple of chapters and moving into a more naturalistic type of speech, with Hadrian and Valdor playing especially well off each other. It's not Woody Allen but it does the job and you can just about figure out who is speaking without even looking at the narration, perhaps the greatest goal in writing any dialogue. I feel it's better to rely on the dialogue to carry the story rather than the narration itself, since it tends to feel like an information dump on the reader otherwise. So far, so good.

I especially like Gabe's method of breaking the story up into little scenes, sometimes just to move the time forward and sometimes to showcase what's going on in other corners of the plot and to foreshadow future developments. I think just about any "epic" type story has to involve multiple plotlines to keep the reader interested and the best way to maintain a sense of pacing is to jump back and forth amongst those plots. One of the aspects of Neil Stephenson's Quicksilver that I didn't like (besides the fact I think he's vastly overrated) was that he separated the main plots of the book, sectioning them off into separate novels, so the reader was forced to slog through the boring political maneuvering before launching into some more exciting action oriented stuff and then dropped back into the talky political stuff again. He mostly fixed the problem with the second book in the series, but as a reader I think mingling the various plots is a far better way to keep the reader engaged, plus it keeps the impression that ten thousand things are going on at once. So hopefully Gabe will keep up that aspect of the story and continue to do that . . . not that it would be a totally dull story to simply follow Valdor and Hadrian around but I think it works better taking the spotlight off on them in parts.

Rasa is an interesting fellow and it's good to see that we have two short people in the cast now, since small people are often neglected in literature, except as comic relief (which Hadrian kind of is, but he's also a main character, so it balances) and Rasa seems the typical advisor type, stern and no-nonsense and probably way smarter than either of our main characters, though he's not calling attention to it. I do want to say that carrying potions around on your belt and tunic is not a good idea unless they're made of Tubberware since if I hit Rasa really hard in the midriff area I'll probably break most of them and I don't think I want any of that stuff on my skin, let alone mixing together. The multiple dialogue parts in the same paragraph reaches its peak of confusion in the scene where the crew is walking through the forest and it does make the scene hard to read because you assume that the person who started talking in the one still talking in the rest of the paragraph, when that's not the case.

The walk is nice and creepy and atmospheric, which is a definite plus, highlighting different nuances of the characters (Rasa's subtle power and mysteriousness, Valdor's world weary knowledge and Hadrian's "get me out of here!") and overall well done, especially the moment when the banshees show up and Valdor is more intrigued than scared out of his skull, he takes a moment to analyze the scene logically and files the knowledge away for later, like any smart hero would do. If I did have a thematic complaint so far, it's that you're using all the standard staples of fantasy, but basically translating them unchanged into the plot instead of doing anything different with them. So far the terms "elves" and "gnomes" and "halflings" and "banshees" and so on are pretty much the same stuff we'd see in all fantasy stories, when I think what you want to do is try to find a different spin on things, your own interpretation of these standard fantasy archetypes because this is stuff that has been around for twenty or thirty years now, saturating the world through Tolkein and Dungeons & Dragons and all that fun stuff. It's nice to revisit old friends, but I'd be curious to see if your imagination really went nuts, how you would interpret the usual fantasy beasts and concepts and whatnot. Again, this is not something that's going to be readily apparent by the third chapter and you might be getting ready to pull the rug out from under all of this very soon, but it's definitely something to think about as you plot future chapters, try not to settle into the basic concepts simply because it's more understandable to the reader through a sense of familiarity. Shake them up, thrust your version out and say, "Well you thought it was like that but it's really like this" and when they whine and complain that "That's not how it's supposed to be" you can turn around and be like, "Yeah? Who says?". I'm not saying that you have to reinvent fantasy as we know it, but don't settle for the cookie cutter version just because it's easier (not that you are, but I'm just throwing this out as a consideration), take the names and concepts as a starting point and go off somewhere different with them. It's a fine line between giving the reader what they want and going off in your own direction and it can quickly devolve into an exercise in accessibility with the reader going from being too familiar to simply being thrown out into the deep end without any kind of liferaft (case in point: my stories, as the website's esteemed founder can attest to . . . you definitely don't want to go that far, trust me).

After all, what if situations were reversed and Valdor was the happy-go-lucky human bard with Hadrian his gritty halfling warrior companion? It would certainly play against reader expectations. Not that I'm saying you should radically rewrite the story because it works the way you have it now, but you see how the archetypes infest our subconscious and the characters just tend to fall into their expected roles. Of course there's probably other elements that are involved as well, that just aren't immediately apparent and never will be because, well, we're not you. That goes for everyone. There's a reason that Tristian isn't a woman.

Moving on to more concrete matters, the entrance to the sorceress' banquet hall is very well thought out, the details with the fire fairies were a nice touch, I thought. And you do mess with the typical roles in having Sidria's home constructed well under ground, although they still seem like normal human and elves, they just like living in a cave. Although frankly if all caves were that nice, I'd live underground as well. And this section does call into doubt Sidria's near defeat at the hands of the lizard-fellow, since she seems powerful enough to level a small town, so one scaly assassin shouldn't have been a problem. Perhaps she's most effective in her place of power? We'll have to keep reading. Valdor's unease is conveyed well though and is a nice contrast to Hadrian's innate sociability, as he fits in right away with that universal language of song . . . it can be argued that he's too trusting by far and that Valdor has a right to be paranoid. Of course, being that it looks like Sidria was either dominating Hadrian or implanting a suggestion to him in the last scene before Valdor starts feeling really weird, I'd say that she has something unpleasant planned. Or maybe tiny men turn her on. Hey, we don't judge here in this column.

Interesting that Valdor was able to not only get outside but go away a good distance and nothing in the forest bothered him. Magical guardians? Where? Guess they took the night off, or Sidria realized that he left (there was a magical seal on the entrance, I imagine it lets her know if people are coming or going) and made sure that none of the things in the forest bothered him. The conversation between Valdor and Sidria is interesting, though it's not clear how forthcoming Sidria is being, whether she's actually honest with Valdor or she's merely playing a role and telling him what he wants to hear. She gives him the next clue to the plot, although I hope she's going to give him a little more direction than a picture of a valley without telling him where it is or how to get there. Some help you are lady. Be careful with the linearity of the plot, however, I liked the multifaceted nature of the story that you were showing us earlier and make sure it doesn't slide into "Valdor goes here and this person tells him to go here, but when he gets there he has to go here . . ." and so on . . . we call those Plot Coupons, straight point A to point B plotting, I'd go for a little more looseness but then this is epic fantasy so I imagine some wrinkles will develop shortly. I'm also interested in trying to figure out why she made Valdor and Hadrian come all that way only to just tell Valdor "go to this valley" . . . she couldn't mention that in the Inn? Or did she want to get a better look at them first . . . and perhaps implant things in them? Hm. The plot thicks.

The end scene is the most tantalizing and a very subtle cliffhanger that's very nicely done. Sidria merely remembering the exploits of the night and noting that it's put her in a better position against her "enemies", leaving it unclear just how her "enemies" are and if they would be Valdor's enemies as well. If she hadn't already basically instructed Valdor to bring the child back after he rescues her (which leads to a question, Valdor specifically said that his glimpse of the child wasn't a vision (because it was a literal representation instead of a metaphorical construct? Eh?) . . . so is it going to happen or was it happening already . . . if it's the latter you'd think Sidria might be pushing them along a little bit more, whip out that teleport spell, lady!) I'd say that her outright mention that she wants the child might be tipping your hand in terms of her motivation but she went and dropped that hint already. And the Black Shard of Odan? The boy gets around! Perhaps its his fossilized poop? Now that would be quality. And she wants to go home? Maybe it's to a parallel universe. Heh.

The bad jokes suggest that it's time we started bringing this to a close. You might think there's nowhere to go but up but oh you'd be sadly mistaken. Getting back to my original point, Gabe's cliffhanger is a well constructed one . . . it's not a pulse pounding "will they escape from the death trap?" sort of thing, nor does it hint at the status quo being irreversibly damaged or anything crazy like that . . . but it does give a strong hint that things aren't quite what they seem, without going into complete detail about what it all means, leaving you to read the next chapter (and preferably future ones) to figure out the rest. So while it doesn't grab you by the throat until those pretty veins in your forehead pop and politely demand that you read the next chapter or else . . . it does lay down strong hints that if you keep reading, mysteries will be revealed and those mysteries will be worth sifting through the story for. Which in itself is enough, not every chapter has to end with something exploding (I still haven't learned that lesson, alas) and this works fine. I want to know what happens next. Isn't that the goal?

The best chapter yet. I might as well state that now. I really have no major complaints (I mean, er, "comments") about this chapter, everything works the way its supposed to, every scene furthers the plot, the dialogue and the characterizations works, the pace is decent . . . it's all good, as the hip kids say. So far Gabe has managed great leaps in quality from chapter to chapter, from "decent" to "interesting" to "good", now the trick is to take that "good" and turn it into "great" or even beyond, by taking the things that work now and making them work even better, make the dialogue sharper and more cutting, the plotting denser and the pacing tighter, by turning the characters from people we read into people we honesty care about. It's not easy but you've got the groundwork laid out and in this chapter I think we've seen hints that you can make it work.

Whoa . . . I actually said something that didn't make me look like a total bastard. I . . . I feel faint. Whatever will I do now? I think I'll insult people to bolster my own rickety self esteem. Hey, you! You, over there! That's right, you have a big nose.

See, now I feel a lot better about myself, as shallow as that seems. And when I feel better I can provide the best . . . oh, look Big Nose came back. With another friend. Who has a big nose. And, ah, big everything else. Maybe we're all going to share a laugh in this wondrous thing called life. Oh, look, and it's loaded. Now nice.

I think I must be going away now.

Run!

MB
9.05.04
"The microphone cut off so we're screaming at the top of our lungs . . ." - Tilly & the Wall, "Nights of Living Dead"

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