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The Pretentious Twit

Review of Torment Chapters 4 & 5
Torment: Chapter 4, Chapter 5
By Michael Battaglia
November 2005

So if I was going to end this column, the best way to go about it would be-

Oh, calm down. Don't get your hopes up, I'm not going anywhere. However, since you brought it up, I might as well run with it, as it gives me something to talk about. Thanks! I was stuck for an idea for a column this time out and you helped me out a lot. Listen, anything you want, feel free to . . . what's that?

Eh? Ah . . . no. I'm not even sure that's legal. At least not when you point it that way.

With that out of the way . . . endings, then. Probably the hardest damn part of the story, when you come down to it. Starting a story is relatively easy, you just need an arresting image and a halfway decent idea (and even then, it's not a strict requirement) and you're on your way. Once you've started, continuing is not that difficult, since you just sort of plug along and add more dialogue and descriptions and characters and plot twists until you have this jumbled mess that hopefully will make sense to more than one person. I'm not saying that your story is automatically good (although I'm sure that your mother would just adore it) but the actual mechanics of writing, the beginning and the middle, aren't really that hard when you get down to it. Endings, though, ah now that's where things get interesting.

You can start a story in the middle, that goes without saying. Some of the best thrillers or suspense stories are the ones that throw you right in the middle of it all and they explain things as you go, keeping you reading while you're trying to catch up. That's fine, for a beginning. However, in most cases, an ending has to do just what it says it does . . . end the story. And sometimes that's not so easy. It's not as simple as getting to a certain point and going, "Oh, I guess we're done" and then just stopping the story. The best endings wrap things up, leaving the reader wanting more, even though there isn't any more, they just turn the page and it's blank paper. They give the hero a happy ending, they put him with the girl, they have the villain defeated and his castle blown up. The more dramatic types of stories tend to end that way, a sense of putting all the toys back in the box now that you're done with them. It's not the same as just pulling the plug on the story right after it all happens, or your writing might look like a breathless elementary school pupil "And we went in and got the girl but the bad guy tried to stop us and so we had to fight back and the castle blew up. The end." Don't do that, please. You just make it worse for the rest of us. An ending has to come at a logical point in the story, the aftermath of the climax, after it all has come together and the dust has settled, you give us one last look at the heroes and maybe a hint at the new direction their lives will take, if any, and sign off, having given us what we really wanted all along, an entertaining diversion and a fine story.

Of course, not every story involves gunfire and desperate attempts at lovemaking in the shadows of erupting bombs (I want that to be the title of my autobiography, someday). A fair number of tales require not the slam-dunk type of ending but something a little more sedate, something that is akin to the reflection nature of the story. I'm explaining this poorly, I know and I apologize. But some stories are more thematic in nature and in those case you want the ending to echo and deepen the themes of the story, harken back to the beginning and give the reader something to think about, some final lingering image, a choice line to take with them after the book has been closed and the novel shelved. I find those are the endings that remain with me most of all, that still resonate even as I haven't touched the books in years. Sometimes I catch myself flipping through them in stores, going right to the end and rereading the last page or two, just to reenact that feeling again, of everything closing down. Sometimes the store clerk taps me on the shoulder and tells me that I've been staring at the same page for over an hour and I'm starting to creep the other customers out. Then we have a different kind of ending.

Endings are always the hardest damn part. But I've said that already. It is worth repeating though. More than anything else, it's the bit the reader takes home with them when everything is finished. A lot of times it can make or break the book, as I'm sure we can all attest to. How many times have we read a book or seen a movie and described it as "Oh, it was pretty decent but the ending sucked.", as if that's all there was to it. Sometimes it's all we remember. I'm no different. I can't really describe the plot details of Robert Heinlein's Have Spacesuit, Will Travel but by God that last line slays me every time. Also, the last page or so of John Crowley's Little, Big is one of those things that, when I see it sitting in the bookstore, I generally take a second to reread (see, I do practice what I rant about) because it affected me so much. Same with Pynchon's Gravity's Rainbow. And the last line in Kim Stanley Robinson's The Wild Shore, "I think I'll stay here and write another book" has stayed with me even though it's been almost ten years since I read the damn thing. And that's what makes them so nerve-wracking (the fact alone that your competition is staggering . . . but then without ego I don't think any of us would be writers . . . if I wasn't an arrogant son of a you know what I probably would spend all of my time staring at a blank computer screen instead of reading Gravity's Rainbow and going "Hey, I'm sure I can do that" . . . it's either arrogance or monumental stupidity, decide for yourselves) because your last chance to plant the story like a dart in someone's brain. The money shot, if you would. And like I said before, it's easy to just keep chugging along, stringing plot twist after plot twist along, but to actually stop and say "Okay, we're done?" and actually be done, that's takes practice. Ten pages too early and the reader feels unsatisfied. Ten pages too late and you've overstayed your welcome. Hitting the target is not an easy task. Out of all the endings I've written, there's only a handful that I'm really happy with and I'm sure I'm not alone on that.

How do you go about it, then? I'm going to paraphrase someone who I can't remember who said that if you do your beginning well enough the ending will basically write itself. And that makes sense. Even if you're clearly making the story up as you go along (not that I would know anything about that) once you get to the point where you have to start thinking about, "Well gee how am I going to wrap up all this crap?" if you started out strong enough then you'll look at it and see that there's only one way it can end. I'm not saying that every story has to pull a Finnegans Wake (or a Dhalgren, since we're shamelessly name-dropping today) and wrap right around itself like some kind of demented snake but that if the goal is firmly enough in mind when you start, the destination will be just as clear by the time you end. The logical stopping point will seem just that, logical.

So with that said, this is a good point to wrap the class up for today and-

Hm, what's that? Oh? Oh, that's right, I'm supposed to be actually critiquing a story here today as well. Whoops. I knew that. Let's see what we have on deck today . . .

Hey, Gabe's story is ending! Whoa, what a nice coincidence, almost like I planned it that way. Ha! My wit is effortless and not based on jokes so corny your grandfather might try to harvest them.

But, seriously, with Gabe being the first august writer here to actually finish a long-form story on this here website, I think it's only proper that we dedicate the column to his efforts and see how well he did. That said, I have been trying to review every chapter of his tale and I think I skipped the one right before this. However I have read it and hopefully I'll get to it in detail another day. But I did want to talk about endings and since this is the last chapter, off we go. Too late to stop now! Somebody stop me!

So. The last chapter. Gabe wastes no time dropping us in the middle of the action, although I'm not sure of the differences between the italics version in the first section and the rest of the plain text . . . is it one of Valdor's visions, or is someone watching the fight from another location (Sidria was following along in some fashion, if I remember correctly). Since it seems to illustrate some of Valdor's thoughts, I presume it must be one of his visions but having read this story over the course of several months, I can't really be accused of interpreting things properly. I do notice that we seemed to be dropped right into the battle between the Mad Priest and Valdor, which was sort of jarring, to the point where I thought I missed something. Especially the point where Valdor comments that the battle had gone on longer than anticipated and I realized I couldn't remember any of the battle at all. That's when I went back and read the last chapter (realizing that I had missed one, sorry) although that one really didn't have much to do with Valdor trying to stab people and then went and read the previous one . . . which is where Valdor was about to get into the fight. I'm not sure if tactically that's a good move from a story standpoint, especially since the story has been leading up to this combat, on some level. After all, we have Valdor getting ready to dive into the fray, as it were and then we take a chapter off while Sidria goes about doing quasi-evil things and when we finally get back to the fight, it's like we took a commercial break and the fight has been going on the entire time we weren't paying attention. It messes the flow up a little bit, and with the priest talking like this is the first time in the fight he's started to speak (odd, since the fight appears to have gone on for some time) you have what amounts to a "whoa, back up a step there, what?" moment. I would probably either a) pretend that's the beginning of the fight or b) actually show Valdor leaping into battle, especially since that's a guaranteed crowd pleasing "Hell's yeah!" moment for the readers, with Valdor taking a stand and action taking the field. As it stands, the beginning dilutes some of its own impact and comes across as a tad jumbled.

It recovers quickly enough, once you get into the flow of things, although it seems like the bombast quotient on the prose has gone way up. We're really in high fantasy territory now, and this is definitely sword-and-sorcery stuff here, complete with all its pluses and minuses. Anyone who liked Robert E. Howard probably won't mind this, since now the story seems to have a pulpier feel, with the crazy priest and the stout warrior and the weird ceremonies, although at some points it all seems to just go right over the top, almost gleefully so. Hey, I don't mind it, but some people might find it a bit excessive, talking about words striking a piercing blow to Valdor's heart and melting the tough exterior of his hardened warrior spirit. Everyone's mileage may vary. I'm going to carve that on my tombstone, I think. Still, things do seem really out of order in the beginning for reasons that I can't explain, with the fight being briefly interrupted to explain that Hadrian, who we thought was okay, might be near death because the priest kicked him really hard. Again, I really can't see any narrative purpose to skipping that and skipping the beginning of the fight and then two paragraphs into the chapter telling us about it anyway. If you're not going to use that moment as the cliffhanger from the previous chapter (and the actual cliffhanger from chapter four was actually pretty decent, with the whole weird ceremony about to start) then I would use it as the start to this chapter, with something like, "When the priest struck at Hadrian, Valdor knew the time had come to finally act" and then explain that as he rushes into battle. It's like you're trying to drop us in the thick of things and ladle out exposition at the same time and I'm not sure that it works.

The fight, when you come down to it, is well choreographed. Fights really aren't easy to do and anyone who thinks so probably hasn't tried to write many of them beyond "Bill punched Bob and he went down." If you're trying to write about two sweaty, strong willed men who's only goal for the next minute or so is to kill the other guy as fast as possible, you'll find that it's hard to not make it seem like either a mess or boring, or a boring mess. Generally some knowledge of fighting techniques helps, although I'm not saying you have to go out and become a black belt in karate so that you can write a decent fight scene between two warriors with swords. It won't hurt though, trust me. Field experience is always good and those readers out there who were quite the scrappers in their youth will find themselves well served in this kind of thing, since street fighting is probably the closest equivalent to man-to-man fighting the fantasy world will ever see. But they are a bugger to write properly because you are trying to convey that these two men (or women, to be fair . . . or aliens, to be all-inclusive) are actively seeking to kill each other and you're trying to do it in an interesting way. Because you think it's easy to write, "He punches and dodges and then the other guy dodges and punches" but it gets really old after a few sentences. So you have to spice it up a bit without going completely crazy and drowning the fight in description. And you have to get a sense of "what next?" picturing the two people fighting and going "Okay, if he does that, what will the other guy do?" almost like a game of chess where skipping a move can mean getting hurt or maimed or dying, if all doesn't go well. You have to have a sense of where the players are at all times, because even if not everyone is involved in the fight, they aren't going to be sitting back and having a cigarette (unless they're, you know, really cool). The feel you're going for is carefully constructed chaos, without making it look like you planned out every single move (which can apply to the story at large as well, I guess, since I'm so full of insight today). If they have swords, are they only using that, or are they trying to punch or kick or trip or grab the other guy as well? Keep in mind that it's all happening at the same time, it's not "he takes a shot and then she takes a shot" and so on in that fashion. Chances are they're both trying to hit each other at the same time. I generally try to treat each fight from a movie perspective, imagining camera angles and whatnot in an attempt to figure out how the reader can best see what's going on, trying to imbue the whole scene with a feeling of kinetics, that everything is in constant motion, moving the viewpoint around continuously that so that things don't slow down. The best fight scenes utilize those dynamics and some other ones that I'm no good at (terrain and environment are two other things to consider . . . you never know when a tree or ledge might come in handy) and although not every scene has to be epic, even the smaller ones can be memorable if you put a little effort into it.

Of course, multiply the "two guy fight" by a factor of several and you've got a real interesting mess on your hands. And we won't even get into battles. Leave that for War and Peace. Plus, we're getting off-topic. Which I never do. Ever. Who likes butter?

Ahem. So how did Gabe do? Pretty decent, actually. Valdor and the priest really are trying to kill each other and Gabe manages to convey that with a variety of different sword cuts and other attempts to stab each other through vital organs. I like how the priest is handy with the dagger and not afraid to throw the spellcasting around either. Gabe doesn't go overboard with that, although spells with names like "Imbued Divinity" and "Mental Chaos" probably go dangerously close to Dungeons and Dragon's territory, although such moments are fleeting and easily passed over. But the fight itself whirls and dodges (I like when Valdor uses the knives as a backup to keep the priest away) and if the descriptions become almost overly elaborate, threatening to drown out the primal simplicity of the battle, we can blame that on the conventions of the genre, which seems to demand this type of affected presentation of events. This is the centerpiece of the story on some level, although we really don't get a sense of the stakes other than "Kill him, Valdor, kill him!" which may be due to the pacing of the story, we really haven't had time to build the priest or the ceremony up to the level of This Must Be Stopped. The priest must be defeated because he is evil (hey, he hit a Halfling, that's not nice) and weird ceremonies are evil and Valdor has to do it because who else is available. But the desperate sense of "man, if we screw this up, we're toast" really isn't here because the aura of danger isn't here. The priest is trying to use the girl to attract a shard of Odan (I think I made the obligatory vulgar joke about that last time, so we'll refrain, surprisingly enough) but the problem with that (and this again is a fantasy issue, not Gabe's) is that we don't really know what the shard does. It has a fancy name and vague powers and other than the fact that everyone wants it, we're not sure what the big deal is. I have the same problem with the One Ring from Tolkien's trilogy, because all the bleedin' thing seems to do is make people turn invisible, which while neat isn't really a power you can take the world over with. The difference is there, Tolkien surrounded the central story (destroy the Ring) with epic good versus evil stuff and a real sense that if Sauron got the ring, it would be Really Bad. You don't know what the bugger would do with it when he got his immaterial hands on the bauble, but you knew it wasn't good and there was no doubt about that. Here, it's not so clear and while "it's not as good as Lord of the Rings" definitely isn't the worst place for anyone to be (if I were a sliver as good as he was, I'd be rich . . . as it were, I'm a healthcare professional, frighteningly enough) we don't get enough of the scope here besides "Valdor and the Mad Priest fight! And fight! And fight and fight and fight!" without a real sense of what it all means. The priest does have a wonderful internal monologue which thankfully sheds light on things but the end result is . . . what? Power? Immortality? The priest wants to bring about the Dark Child without explaining what that really is, other than Not Good. At some point a little more background probably should have been given (not that I should be one to talk about throwing readers into without a life-preserver) but we're at the fight now, so too late. We'll figure it out as we go.

However, I do want to point out that the Mirror Image spell (which is what we called it in D&D, and yes I played it a lot as a teenager, not that it should be a surprise) was a stroke of brilliance of the priest's part and a nice bit of tactical thinking. The priest really tosses the spells out and I like how if one doesn't work he just moves onto another. He keeps the fight interesting almost on his own and gives Valdor a series of obstacles to overcome that don't feel forced. It adds a bit of variety to what would have simply been two men grappling with each other. Although I do think that Valdor could have been a little more aggressive in the fight, a lot of times he seems hesitant, when everyone knows that the best way to thwart a spellcaster is to disrupt his concentration. After you've punched him in the jaw, you don't step back, man! You press! Press! I like how the moment dovetails nicely with the vision that Valdor had in the beginning of the story. Readers like it when foreshadowing plays out, it shows a bit of planning on the side of the writer. It does give more of an arc to the story and a sense that this was all leading somewhere. The sense of doom that Valdor has helps too, since we don't know how exactly this is going to turn out, whether things will mirror the vision or Valdor will be able to change things enough so that he survives.

The next scene strikes an odd tone for me, somehow. The woman, who Valdor has been searching for throughout the entire story, just goes and gives the Shard to Hadrian, which strikes me as a tad anti-climatic, since the fight isn't even over yet. There's an element of "Oh, is this what you were looking for? Here you go" that makes you wonder where the struggle comes in. One of the biggest artifacts (according to the story) ever and when Hadrian walks in the woman just hands it to him? You've got to earn it, somehow, that's the whole point of fantasy. Granted, this is just the first step on the way to a larger conflict (and there's plenty of Shards out there, it seems) but something just seems . . . off about it. Yes, they didn't come there specifically for the Shard, that's duly noted, but it was part of the package, however tangentially. Also, wasn't the woman a willing participant in the ceremony just a few chapters ago? The impression I got from the end of chapter four was that she was playing along with this, she even warned the Mad Priest about Hadrian and recited the incantation with the priest, all while not being restrained. Now, you can claim that she was drugged or under some kind of spell but the woman or the narrative never seems to indicate that. So she was all about bringing about the Dark Child only a few chapters ago and now not only is she dying but she doesn't want to do that and feels that Hadrian is the one who should be the guardian of the Shard. Why was she helping him then, if that's what she was doing? The story doesn't say. She does note that her identity was betrayed to the priest, but does that mean she was only pretending to help him until Valdor and Hadrian showed up? Because if she was captured and she had this vaguely powerful Shard on her the entire time, why didn't she just take the priest out when she took the restraints off? Instead she went to the altar with him and got herself killed, essentially. Lot of good the Shard did her anyway, since while it heals Hadrian's wounds and disrupts the Mirror Image spell, it can't help take care of the Korgun's poison. Awful selective little object there, but then these magic artifacts always were capricious. Anyone who's ever played a Rod of Seven Parts campaign will probably know what I mean.

On a technical note, you're still throwing more than one person speaking in the same paragraph, which tends to confuse things more than it needs to. It happens a couple of times in this chapter and while I'm not sure if it's a formatting error or not, watch out for it. We English speakers love our conventions, we're lost without them.

The last sequence of the battle is actually quite suspenseful, once Hadrian joins the fight. I like how Valdor is basically getting his ass kicked, which is something you don't normally see in fantasy. Generally the hero tends to overcome the odds and rally to save the day but not only did Valdor never get the upper hand in the fight at any point (the priest, crazy as he was, really did mop the floor with him), he really was about to die if Hadrian didn't intervene. So good show, short lad. You saved the day. I like how the weapon comes into play, following the rule "If a gun shows up in Act One, it has to go off by Act Three" so again, it shows some good planning on Gabe's part, that he had all his pieces in place. Even the vial had a use, which we'll get to in a minute. Hadrian was also thankfully visited by the Exposition Fairy before the final act went down, so we know that Sidria is not up to anything good and we get a sense of what her goals was (and considering she cast a spell on Hadrian earlier, it's probably not a good idea that Hadrian has the Shard). What it all leads to we'll find out later, I imagine, in a future story. But the seeds have been planted, in a sense.

The resolution, then. How does it all wrap up? Tragically, as it turns out. The story really couldn't have ended worse for the heroes. They don't save the girl, the priest is killed, they get the Shard (which now means everyone wants to kill him) but Valdor is apparently turned to stone by his best friend. The vial hitting Valdor is real subtle and I do like how we think everything is okay until the very end . . . I don't know if it was Gabe's plan to make us think that he's dead instead of merely sedentary rock but that is what I thought at first, that he had dropped dead while the fight was wrapping up, finally succumbing to all his wounds. Judging by the little hymn Hadrian sings at the end, I'm assuming that the vial missed the priest and hit Valdor instead (way to dodge, Warrior Dude) and turned him into solid rock. Yikes. I'm not sure why the Shard couldn't change him back but again, capricious magical artifact at play here, so we won't ask questions.

Considering the story was called "Torment" we really couldn't say that it was going to end well, now, could we? So in that aspect we got what we expected. I actually thought this story was going to be way more epic than it turned out to be and was quite surprised to find that it was already over, especially after what really was only a skirmish in the scheme of things. I definitely had a feeling of "Gee, that was fast" although I think we're going to find that this is only the first part in a series of ongoing struggles, especially since Gabe gives himself numerous directions to go in from here (getting Valdor turned back to flesh, keeping the Shard safe, Sidria going after the Shard and what her ultimate goals are, the creepy lizard guy) so in that sense the ending is a resounding success, because it lets us know that more is on the way. I think the story started out threatening to go epic and widescreen on us and in the end wound up being much smaller in scale, but it's impossible to know which would have been the better approach, since we don't have the two to compare. I'd have to read the entire story again to see how it holds together, the individual chapters were nicely done but I'm not sure how it comes across when you run it all together, because there are some definite rough patches and parts where motivations and plot become a bit sketchy. It may simply be a case of trying to do too many things at once but ambition is never a bad thing to have and it can easily be harnessed for the next story (which I'm sure is coming). It may be way too soon to judge this until we have the whole tapestry laid out before us, until we can really see how it all comes together. A lot of stuff wasn't resolved but what was resolved was taken care of pretty well.

I am assuming that Hadrian left the statue of Valdor sitting/standing in the grove where he fell. It makes no sense for him to carry the thing around with him, although it does seem weird to just leave him there. But since none of my friends were ever turned to stone, I really can't say what I would do if the situation presented itself.

So things end back at the Inn, where they began, with revelry and laughing, although we are minus a few players. The lizard guy's threat at the end is appropriate because as Alan Moore taught us almost twenty years ago, nothing ever really ends, and it won't be long before we're thrown back into the fray again, dodging magical spells and swords and fantastic creatures and watching the characters do their best to stay alive. There's a number of places the overall story can go from here, but for now it's over and we have to be content with that. I don't think this is the final end of Valdor but I did appreciate what little time we spent with him and look forward to seeing the whole crew together again at some point. Which I'm sure is only a matter of time.

The kind of endings I like best in fantasy are the ones that remind us that these are people living ordinary lives in a world that to them is quite ordinary, no different than our world except it has dragons and magic and stuff. But people live and people die and have day jobs and love their wives and kids and all that stupid stuff that never seems to fit when the epic crap rolls around. And when all the wizards and gods and kings are done fighting and the world is saved, your ordinary life is all you have to go back to and no matter what happens, we have to know that life does go on, in the shadow of good and evil and the stuff that we don't notice until it rolls right down our street and doesn't let us ignore it anymore. The best endings in fantasy resonate for me in that fashion, that these are regular people who are only caught up in it because they have no choice (true or not) and are only happy to go back to the way things were, when it's all over. The examples are heartbreakingly few. Sam's "Well, I'm back" at the end of Lord of the Rings is about as perfect as it gets. He's seen it all and now he's going back to the wife and kids and moving on. Belgareth's conversation with the Orb at the end of David Eddings' The Belgariad, after all the we-saved-the-world partying is over, when they're the only two entities awake in the palace. There aren't many that move me in that respect, that's why I'm grateful for the few I have encountered and always look forward to the next one.

This ending isn't on those levels, but ninety-nine percent of published works aren't. What it does, it does well enough, however. Gabe intelligently doesn't end it with some sorceress casting magic spells or the gods lounging about on the clouds, laughing at mortals. Hadrian sings at the Inn, the way he always does, and thinks about his dead friend. It hurts, but he keeps performing anyway. Life goes on. If you get that much, then you're heads and tails above most people. Good job, then.

This was fun. I'll miss these characters, but I'm sure there'll be around again sometime soon. I look forward to it.

So I think that wraps us up for this time and . . . hm, what's that? What is my favorite all time ending? Now you know I don't play favorites. You really want to know? Well, all right. Thomas Pynchon's Gravity's Rainbow, which I've already referred to a few times.

Why is that?

Well, you see it's simply because-

- MB
10.21.05
"At dawn they ride again, they'll haul you out to the streets, they'll burn your papers and your empty trash cans, beat this thought into your head, singing over and over again 'all you life is obscene'. . ." - My Morning Jacket, "At Dawn"

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